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Sidhe chooses the Gamebryo engine

Company

It's always interesting to read about the various tools and middleware solutions local developers have adopted, some have adopted the Renderware or Unreal Engine, while others choose to develop on their own custom engines...
Gamasutra reports that Sidhe Interactive, developer of Jackass: The Game, has chosen Emergent's Gamebryo engine for future multi-platform titles. The Gamebryo engine was used for titles like Oblivion and yet to be released Warhammer Online, and seems well capable for multi-platform action, even on the Nintendo Wii...

Sidhe technical director Tyrone McAuley, "Using Gamebryo complements our own investment in scalable, reusable, cross platform technology. Because it integrates easily with our proprietary engine and graphics solutions, we have greater flexibility and more options in how to approach development for a range of titles. Gamebryo is very clean technology that delivers cross-platform tools for next generation consoles without requiring a significant learning curve."