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Redtribe on Looney Tunes and multi-format development

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videogamer.com recently interviewed Chris Mosely on their recent Looney Tunes development, focusing on how the game has been modified to suit the 3 platforms (360, Wii and PS2) and what it's like developing for each different platform.

The team knows the strengths and weaknesses of each platform so we develop each to `play to the strengths' during every stage of development. For example - the graphics on 360 are going to be the most hi-res, so, you create for that scope initially - and then the Environment or Character Artist lowers the res for the other platforms. Also you think about online components, like Deathmatch... and PS2 is great at shifting polygons around, and you know in advance that driving games and mini-games always seem to do well on that system - so we had an extra ROADRUNNER RACE game as a bonus for the PS2. Out of the 3, Wii has the most innovative control system so you focus more on each of there individual strengths as you develop on each platform.