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R rating classification hopes dashed

For the new R rating classification for games to be a reality in Australia, it needs approval from all six state attorney-generals. In late 2002, this was almost a reality. The sticking point in the agreement was South Australian Attorney-General, Michael Atkinson, who moved to veto the introduction of the new rating.

Hopes were rather optimistic in recent times for the R rating classification, with a new Government, and a new push by the Interactive Entertainment of Australia (IEAA), but it seems Michael Atkinson will again be the sole barrier for the new system. As reported at News.com.au, Mr Atkinson has expressed no support for an introduction of the R rating for games.. From the Age...

"The Attorney-General remains very firmly opposed to introducing an R rating for computer games in Australia," the spokesperson said.

Minister Atkinson would not consider an 18+ rating even if there were measures to protect children from being exposed to adult content, the spokesperson said.

"He doubts whether any safeguards could be put in place to deter young people, who after all (are) the most computer literate and savvy in our society, from being able to access material."

Submitted by Peccavi on Thu, 28/02/08 - 9:08 PM Permalink

Honestly, this is all coming from those that believe that Video Games are still "Toys". I play mine to get a story, and interact with said story.
The average age of gamers is 18 yo, so whats the problem?

Submitted by Anonymous (not verified) on Fri, 29/02/08 - 10:24 AM Permalink

I think the report that ignited the public headlines about the possible new rating suggested the average of gamers today was more like 28! (Also in the linked article)

Not to say that 18 year old gamers and there 28 year old peers dont want the same things from their games - but there is still a worldly gap between those two groups of people (a generalisation i know).

I cant help but read the quote above and infer "He doubts whether any safeguards could be put in place to deter young people, who after all (are) the most computer literate and savvy in our society, from being able to access material." to mean.

"Well the kids are gonna get their hands on the shit anyways (if they really want it) - why bother with the rating."

I don't know what it would do for the industry in terms of prosperity and the ability to feel more empowered to push an idea??? But the idea that an gaming ignorant guardian can understand whether something is appropriate for their dependent minor, simply by expanding the classification system, is a positive. I believe this was another idea portrayed in the Bond study.