IGN was able to get its first look at Star Wars: The Force Unleashed on the Wii in San Francisco yesterday and were also able to get a hold of some screenshots of the game. The Wii version of The Force Unleashed is being developed my Krome Studios Melbourne, with the PS2 and PSP versions being developed by Krome Studios Brisbane and Adelaide.
While not mapping 1:1 with the lightsaber, which isn’t possible on the Wii, the game provides a directional gesture recognition for lightsaber and force movements. The Wii and PSP versions will add additional content to the main game with historic missions on the PSP and a Duel mode with popular characters from the Star Wars universe on the Wii. It’s marked for a Summer 2007 release on IGN, but most likely that’s supposed to read Summer 2008.
These will be the first game to come out of the Melbourne studio since being bought by Krome in 2006.
1. Anonymous Sun, 27 Jan
This better not be a port.
As opposed to a completely different game, under the same title as the other platforms it will be released on?
Why not?
Hmm its not really a port, the wii/ps2 version have gone in different directions than the X360 version. The ps2 version was in development b4 the 360 one began.
Hey theres a PSP version with more content than the other two consoles!
Far from a port a lot of work and innovation has gone into this and it looks really good. Nice job.
It hear it suffers from the usual Krome downfall. Nice graphics but simply not fun to play.
Are we looking at the same graphics?
I wouldn't say 'nice'.
You have to remember that you can't compare graphics from a Wii against the PS3 or X360. it's only an overclocked gamecube....
for the record, i know it's not exactly an overclocked gamecube, i'm just pointing out how it's not that much of an upgrade hardware wise.
Get your hand off it #5...
wow! reminds me of something i played 8 years ago..
Nah its not the Fisher Price kids toys that you played with 8 years ago.
I don't really get how '1:1 isn't possible on the Wii'
isn't that the ONLY place it's possible? I've played Wii sports (baseball), and while it's not a lightsaber, and it's not designed for fast movements, its still pretty damn close to a 1:1 movement of the stick.
How much longer do you think Krome can keep f&^cking up like this ? They must be getting close to the end now. There's only so many publishers you can run to when you keep burning your bridges like that.
This is 3 screenshots, you can't possibly know how good the game will be judged on this.
A lot of us are, or know, insiders at Krome. That's how he/she could possibly know.
well, if your an insider, and think that Krome is f&^cking up, then maybe you should be seeking employment elsewhere.
And you are probably a wanker from Pandemic and love doing your 80hr weeks. Being owned by EA must be a really good thing. They havent f*cked with you have they? Not yet....
Well I like the game :)
Me too :)
Fail :)
Oh dear.
That's why Krome keeps getting bigger and more successful, by burning all those bridges. Krome games sell well. They are average in quality, not superb and not woeful
what have they mucked up (you say without having played it)?
Anyone care to be more specific than "f&^cking up"?
Look at all these new thumbs up/down ratings! +4 and -4 all over the place. Krome made an appearance? ;-)
Nah, I'm sure they're far too busy "burning bridges" with products that sell well.
Heh, if that were true by sheer might of numbers Krome's games would win in every category in the Sumea awards every year.
In repsonse to Anonymous 3 above - I do agree. Krome's games are mostly good, but not great or revolutionary - at least so far. They sell, however, which in the end is naturally what counts to the publishers. But I take some heart in the fact they seem to be steadily improving on the whole, one step at a time. *attempts to inject some positivity into the thread* Really, gaming sites are already hotbeds of cynicism enough without the developers adding to it. :)
I can't believe how retarded people are to not realize why you cant have 1:1 saber combat on the Wii. Here's a very simple example: Say you swing the lightsaber using you wii controller, then someone blocks your swing so that your lightsaber stops horizontal in the middle of the screen yet you have continued with the remote to a point where the saber should be pointing down. How do you stop the players arm in mid motion? This is why 1:1 is ridiculous until we have full body feedback...could be awhile.
Nice, everyone's retarded except you right :)
How about a big plastic sabre you attatch your controller to that doesn't block the pointing camera mechanism.
Anyway, to swing into this debate. I think Kromes games are ok, but they hardly sell 'well'. They're mediocre and sell mediocre. The problem is that because of this publishers use them once then move on (as has been pointed out).
I think the whole point of this is that eventually you run out of publishers. You always have to find a fresh one.
I think it's hardly fair to call people retards for not knowing the exact engineering of a complex piece of mechanics.
You are however correct that 1:1 motion is not possible on the Wii and people need to realise this.
I think the post above just refers to the twits who whinge and moan about not having 1:1 and saying that the game will be shit without it.
'How about a big plastic sabre you attatch your controller to that doesn't block the pointing camera mechanism."
How does that stop your controller from being in the wrong position when the virtual sabre is stopped mid-stroke ?????? retard....
We've had a fair whack at repeat work with publishers, thank you very much :)
This whole thread is another reason I am ashamed of the industry I work in. While we don't have to get along or like what each other is developing we should respect one another.
Same here, this is the main reason all the best talent I've worked with and met have left Australia, not because of the bad licensed projects, not just for the pull of money or because the companies they worked for have had issues...they just want to work with professionals.
Most I know that have gone OS left because the industry was so full of wannabes and bitching, they wanted to build up the industry but were met with such contempt and childishness that they just moved on.
It's such a small industry and we need to stick together to be successful but everyone is so damn catty, I mean really whats the point when all but a few of your peers are so pathetic.
I seriously hope most of these negative comments come from those out of the industry who missed out because if you are in it right now then you are the biggest problem we face, you keep us down, you make our titles suffer as we end up carrying your worthless butts.
I say we start weeding out the flotsam and jetsam, even if it means we need to downgrade, smaller passionate teams work better anyway, in the ned we will all be better off.
Lastly, if you hate the industry then F off, we all have work to do and you are holding us back.
It's just embarrassing...
Yeah, because childish comments on a site that the general public doesn't read is really hurting the Australia game development industry.
Talent and dedication are not related to flame baiting on an internet forum. Get a clue and get off your f*cking cross.
"Yeah, because childish comments on a site that the general public doesn't read is really hurting the Australia game development industry."
You are absolutely right, the general public probably don't read it........which is precisely my point....it means all of this anger and hate is internal, thats damn dangerous, not to mention all the petiness is embarrassing to be associated with.
This site is meant to be about growth, I know that's what Souri wants, especially from his new years post, he is actively trying to give us a place to talk about what we can do to move forward yet all we hear is people telling us not to bother, we are all doomed.
The anonymous comment section was a great idea yet it feels like it has done nothing but show the ugly side of our industry, a cancer of hate that serves no purpose other than to make people feel better about ill's they feel they have suffered.
Hardly anyone offers any solutions, I for one want to be constructive not destructive to the local industry.
"Talent and dedication are not related to flame baiting on an internet forum. Get a clue and get off your f*cking cross."
You know what, I did sound totally 100% up myself, I apologised for that as it was not what I intended, I'm just so damn frustrated with all of this and the bile flowed. Only human.
It does illustrate that even the best of intentions can come off badly when you're passionate and anonymous. :P
I know and have worked with many people from a large cross section of Australian developers as well as several OS companies and I can proudly say every single one of those places were full of wonderful, talented and passionate people, people who deserve some respect.
If a competing Oz company does well I applaud it, in the end it will help the local industry to growth, thereby securing my career, I know I could head off overseas like so many others but I love this country and want to see us succeed here.
So in the interest of growth not flame baiting I leave you with a question.
Why do we do this to each other? We are in the same tiny leaky boat, can't we work together to fix our problems?
Unfortunately and a little cowardly I won't be around to hear any answers as I've had more than enough of this, I've got work to do and this just brings me down. :(
Sorry Souri but that's one more industry worker down. Good luck with the site and thanks for trying.
actually, i work overseas and i'm sorry but it's the same as aus, I think it's because of the nature of the game industry. Most people working in it are young geeks that need to grow up. I find in north america people at all the top studios talk behind each others backs, put down one another and lack the same professionalism that you see in australia. The thing with aus is that the industry is fairly small and most people know what is going on at every studio so it's fairly transparent.. but even at the bigger studios around the world.. word spreads quick.
Anonymous comments are one of the main reasons I visit. Who doesn't like the dirt?
Having a go at Krome here is the only reasonable thing to do. The game looks poor. Hopefully if they read this they'll realise that their attitude toward their games is what's hurting the Australian industry.
I'm sure there's great people working on Force Unleashed. And I have great respect for the individuals. But Krome has a body have clearly put together a stinker - and some people at Krome must be to blame. Producers? Designers? Management? Someone needs a wake up call.
Just a note that most of the people who bitch are also the first to pat people on the back when they produce gems like Puzzle Quest, Bioshock and Destroy All Humans.
"clearly put together a stinker"? Where do you get that from any of the previews? How about we wait to see what the game is like (or at least get something beyond three screenshots) before calling it?
Didn't the third Destroy All Humans get cancelled? (Or at least some versions of it?)
Just the PS2 version I think.
Pandemic isn't making any of the the new games anyway
What useful "dirt" has ever been given through an anonymous response on Sumea. 99% of all anonymous posts on Sumea are nothing more then blatent flaming, slagging off at one local developer or another and their games despite having no basis nor proof to do so. Those posts are simple trolling.
The majority of useful and informative posts ( which sadly are few and far between) have come from people who don't mind showing their name, why should they remain hidden when they are the small few who are out there trying to promote their industry.
What a load of crap that the people who bitch here are the first to praise. Go back and look at the related news on Puzzle Quest. All those fantastic interviews and news bites were met with silence. The majority of those good news threads are <10 posts whilst anything and everything to do with Krome will degenerate into retarded flame wars 3 pages long.
Ditch this anon posting already, it's negatives far outweigh any informative news we have received from it. At the very least force people to log in before anon posting so moderators can tell who people are and ban / delete the trolls.
The cases for anon or non-anon posts have been made quite a few times, would it be useful to have a Sumea poll to see what the Sumea users would prefer (or has that already been tried)?
I'd think it'd get spammed no less/no more than the Sumea awards
yay, more Krome is crap posts. awsome site Souri
While by no means have they made a Half Life or WoW you have to admit Ty, Spyro etc have all sold really well, obviously there are fans out there and I think for a Australian developer thats pretty good.
In fact apart from a very select group of games they have sold as well if not better than the 'majority' of titles produced by other Oz developers yet they continue to get hammered on this site.
Also from what I can tell there production quality is as good or even better than most other Oz developers, I don't really get where this is coming from, many other Oz developers make games to the same or lesser standard but aren't crucified on this site, what gives?
Bigger targets are easier to hit.
I don't get it either. Beyond the apparent arrogance of their CEO who seems to win then alienate publishers and who by all accounts induces and perpetuates fear throughout his staff, Krome is a really solid development team with considerable talent who have delivered successful games with some tremendous production values. They sell well, they play well, they look and sound great and they absolutely represent some of our most capable Australian talent (and talent from overseas). They have issues (why they tout the talentless Cameron Davies as a lead designer is beyond me). But globally they are working amongst the best with some of the best in a very unforgiving and challenging industry. Get back to the point guys and be a bit more objective - if it's going to help better the industry then have your say or your moan or a downright objection (anonymous or otherwise - what's it matter - some issues are real sensitive but should still be discussed). Otherwise go find another outlet for the verbal diarrhoea - but that's just my anonymous opinion.
"they tout the talentless Cameron Davies as a lead designer"
You should see the guys at NeoGAF kneel before him. It's sickening.
yeah. most of the achievements for Party Animals came from cameron asking neogaf for assistance in his job. i wonder if management knew he was outsourcing under the table...
Don't worry I'm sure you
Why is their CEO arrogant? I've never worked for him, but have had dealings with him and didn't find him to be that way...
I've never found walshy to be arrogant either.
Yeah, Walshy's not arrogant at all, most humble bloke you'd ever meet.
Never gets drunk, never takes swings at people, and of course would never claim or say really loudly that he "is the Australian industry"....