The 48 hour challenge blog is NOW OPEN:
http://48hrgamingcomp.wordpress.com/
Oct 1st - Tips for Game Designers
Time: Oct 1 2008, 5.00 - 6.00 pm
Venue: the Glasshouse, CIP Kelvin Grove
Pandemic Studios Lead Designer Morgan Jaffit discusses games design as a potential career path as well as giving you all the essential hints and tips for the 48 Hr Game-Making Tournament. An essential talk for the 48 hour challengers and an opportunity for others to meet some of the team members and pick up some tips.
Oct 3rd - 5th the return of the 48 hour game making challenge
Time: Friday Oct 3 starting at 4.00pm - Sunday Oct 5 ending at 4.00pm
Venue: the Glasshouse, CIP Kelvin Grove + online
We have challenged Australia to produce a playable prototype game for the chance to win fame and fortune … but teams only have 48 hours and we’re locking them in! Join us for the sheer delight and lunacy that underpins the games industry!
You are invited to watch and support your favorite team (or all of them actually) take the challenge to produce a prototype game in just 48 hours, starting 4pm Friday 3 October
48hr blog: http://48hrgamingcomp.wordpress.com/
The event will be blogged and web-cammed. Do pop by. The site is a normal wordpress blog and you will need to register in order to post a comment but it only takes a minute or two!
Details about the challenge and our honoured judges are also available via the 48hr web site.
And an invite: 48hour end-game - Sunday social and Prize giving!
Time: Oct 5th 2008 4.00pm - 6.00pm
Venue: CIP Kelvin Grove (check via the forums for exact location of BBQ)
If you want to be part of the 48hr challenge and have been watching the teams working away all weekend, why not come along and congratulate them in the flesh. We will be holding a sausage sizzle for the teams while the judges do their work, BYO food and drink and kleenex to the BBQ and join the teams for the judges announcement (5.45pm) at the location.
More information: Greater Brisbane IGDA pages: http://www.igda.org/brisbane/
Forum Updates: The IGDA is currently porting its forums across to a different system and we are currently unable to post replies to any threads. Normal service will be resumed as soon as possible. Meanwhile, new posts are still working fine.