OpenGL ES 1.1 Coding Challenge
OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices. The mobile market is the largest and fastest growing area of consumer technology and the OpenGL ES 1.1 Coding Challenge is intended to kick start development of the next generation of 3D accelerated applications for mobile devices.
The Challenge is open to all developers. It is designed to create an open source library of sample code and applications for hardware accelerated OpenGL ES games, demos and screensavers. With over $100,000 in prizes, multiple winners will be selected from each of three project categories: Visual FX demos, Games, and Educational demos/tutorials. OpenGL ES implementations for use in the challenge are available for Windows, Linux, Pocket PC, and Nokia Series 60 running the Symbian OS.
FAQ: http://www.khronos.org/devu/opengles_challenge/faq.html