Company
There's a fantastic post mortem of Puzzle Quest: Challenge of the Warlords up at Gamasutra which gives some great insights into the development back story of the RPG puzzler by Melbourne's Infinite Interactive.
As with all great post mortems, it starts off with the initial idea of the game, and goes through to describes the pitching issues and selling of the game. And in the process, it reveals all the nitty gritty problems encountered and concludes with some valubale lessons to improve future development....
...outsourcing is only a good short term solution. Although it allows for rapid release of multiple SKUs, all of the work produces no licensable technology for the primary developer....Meanwhile, Infinite Interactive was hard at work trying to hire a team to develop their own in-house proprietary engine technology.
It wasn't long before things started going wrong.