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Making Games on a Budget - By John Passfield

With the recent release of Brainiversity and before that WordShake, John Passfield has shown that even with the demands of being Creative Director of Pandemic Studios, he can still find the time to pump out a few casual games. One might ask the question "John, how do you find the time?" or "How do you get your game out there?". You might even think "Well that's all well and good for him, but I can't program/draw/compose".

In a reprint of the article that he wrote for PC Powerplay a few months ago John reveals the answers to the above questions and comments and more, making reference to experience gained from WordShake and Brainiversity. John believes it's possible for anyone with a casual game idea to make a game in their spare time regardless of their skills, as long as they're realistic about the game scope and are willing to dedicate themselves to put in the effort to see the game through.

The article is broken up into 4 parts provides coverage of the fundamentals such as deciding the Scope, Programming, Sound, Art, Finding the Time, Beta Testing, Selling your Game, and Marketing.

Making Games On A Budget - Part 1
Making Games On A Budget - Part 2
Making Games On A Budget - Part 3
Making Games On A Budget - Part 4