Company
PC.IGN has another developer diary on Tribes: Vengeance. This time it's with artist, Jonathan Pelling.
"..I am part of the design team at Irrational Games, Canberra Studio. I was part of the art and level design team on Freedom Force, and I've been building levels in Unreal for Tribes: Vengeance since the beginning of the project. In this diary I'll talk a bit about what we are doing from a single-player level design perspective to make sure you'll still know you're playing Tribes, and not just yet another first person shooter."
Jump on over to PC.IGN to for all the details.
There's also a Q&A with Tony Oakden, producer of Tribes: Vengeance, over at Gamer's Depot. Check it out!