What Australian Developers are up against


A great article over at smh.com.au detailing E3, publisher expectations, and what many developers in oz are hoping for. A great read..

"We've learned a big lesson in the difficulty in doing original products and the difficulty of getting original content funded," Visser says. (Wicked Witch founder Daniel Visser)

"A totally playable (PC) game costs $500,000 to a mill(ion); and then they have to flog it pretty hard.", founder of Microfrte, John de Margheriti.

"The reality for us is this title, if it's successful, puts Australia and Australians on the map in a large way." - managing director of Krome Studios, Robert Walsh about the (great looking) game 'Ty the Tasmanian Tiger'"

read the article here!