Skip to main content

Industry questions need answers :)

There are a few questions in the forum which I think are quite important and need some special attention (and answers!). I think a good part of Sumea's service is helping those who are thinking about a career in the games industry. If you have the answers to these questions, post them in the forum, please!

Q1: I was curious to know how does music get selected for video games. We Have access to many artists with great music that are interested in being part of the video game world. Thank you for your time.

Q2: G'day, I've been producing music for a while now and I'm wondering how I could branch out into doing music for/making available to game developers here and abroad.

If you can answer this, please jump over here.

In the final year of uni, and really keen to get a job with a game developer when i graduate, so i've currently been looking throught things i've written throught my uni life, and deciding what else i should write to put in my "programmers portfolio".

Just wondering, what sort of things do employers expect when you show them your code samples, pacman clones? or 3d game engines, or inbeetween? Do they necessarily have to be games, as i have a few things i am quite proud of that aren't games, but are pretty impressive feats of programming in my opinion.

A good reply to this would be appreciated at this thread.. Maybe you can tell us how you received your job - what did you show in your portfolio? What not to show? And what other advice can you give??