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Dissecta supports Framework '09: Design Aikido event

Melbourne - 22 April at Fix Docklands
Queensland - 24 April at Brisbane Powerhouse

Special pricing for this event is available to our Dissecta members. See the link below to register with the discounted price.

Dissecta is pleased to be a supporter of the Framework '09: Design Aikido events happening in Melbourne and Brisbane next week. Antony Reed has put together a fantastic line-up of speakers and presenters for these one day session.

Confirmed speakers include Hollywood writer, director, artist and animator Doug Lefler; Obsidian writer and designer Chris Avellone, Bioware writer and designer, Mike Laidlaw, and Managing Director of Sega Australia, Darren MacBeth. Between them they have worked on mainstream blockbusters from Spider-Man to Mass Effect and cult classics from Army of Darkness to Planescape Torment.

Framework aims to gather the brightest stars of the Australian games industry with the world’s best cross-disciplinary talent to create a high-level forum to exchange the kind of specialised knowledge that lives only on the border of visually creative film and high-end game design.

This is a great opportunity to mix with some of the best and brightest of the Australian computer game development industry, film veterans, and world-recognised international talent to help prepare the Australian games industry for the challenges of tomorrow.

More information about the event is available at the Framework website. Dissecta is proud to support this event.

Booking: There is special discounted pricing available via the Framework Booking Link. Hope to see you there.

Dissecta Next Event: Dissecta's next event will be on the 12th of May at 6.30pm at the State Library of Victoria, in Experimedia. Topic will be announced shortly.

Submitted by Anonymous (not verified) on Fri, 17/04/09 - 10:35 AM Permalink

Yeah... I'll be heading down. I have met Chris Avellone and heard him talk before (GCAP '06?) - he is a really nice guy and pretty interesting. Very knowledgeable regarding Role-playing games and game design in general.

There are very few design-specific forums outside of this event (although there is still a focus on the cinema side of things with this event) so I find it is pretty handy to hear as many peoples' different opinions, experiences and approach to game design, as possible.

Maybe I'll see you there. ;)