Ex Auran game designer and producer, David Gillespie, has chimed in on the whole Fury / Auran liquidation saga at his blog, expressing his sorrow for the studio he once worked two and a half years for. David, who was part of the team that pitched the original idea of Fury, described some of the culture and history behind Auran games, as well as the turbelant path of Fury...
I don’t know that I’ll ever go back to games, but if I did, I would seek out the culture that Auran created. Compassionate directors that valued innovation over a safe bet, the best and brightest staff from all over the world, a willingness to go against the odds even if failure means you don’t exist anymore. Auran went down with a corporate philosophy focussed on leaping towards the sun; you may not reach it, but at least, for a little while, you can get off the ground.
It is a really sad day.
1. Anonymous Fri, 14 Dec
1. Anonymous Fri, 14 Dec 2007 00:15:07 EST
Wow, master-fence splash has resurfaced
2. Anonymous Fri, 14 Dec 2007 16:38:38 EST
Thats sad, but I think thats called "unrealistic expectations" when a company tries too hard.
3. Anonymous Sat, 15 Dec 2007 10:12:28 EST
Innovation is good, but when your game clearly doesn't have an established market that it's targeting, then it's foolish to try to innovate. Especially when your company's existence depends on the game being a success. Play it safe, and develop something you know will sell, and then try to use that success to do something truly innovative.