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Gamasutra interviews Krome's Cameron Davis

In Gamasutra's interview with Krome lead designer, Cameron Davis, a tonne of interesting tidbits about Australia's largest game developer popped up. Did you know that Krome's stock rose after the release of Viva Piñata: Party Animals? Or that Krome re-did all the art assets in that game? How about the success of their The legend of Spyro platformer which sold over 2 million copies?
The interview heavily covers Piñata, and is a great insight into how Krome got the license to do the game, what help they received from Rare and the cartoon show of the game, as well as some comments on the growth of Krome and the development scene in Australia...

CD: Well yeah, I joined five years ago, and there was only like 70-odd people. And we just watched it grow year, on year, on year. So this year is going to be huge for us, and events like GDC and E3 make it even more huge next year. Then we've got stuff coming for '09 that's going to surprise a lot of people.