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Metacritic data on Melbourne Game Developers

For those who missed out on the presentation Paul Callaghan (Freeplay) gave at the huge IGDA Melbourne meetup earlier this week, check out Paul's blog for the slide of used for the presentation, including all the interesting stats collected on Melbourne developers and the kind of games they've released, their metracritic scores, and the platforms they were released on. It's pretty interesting to see the general trends and scores over the years from Melbourne game developers. From Paul's blog about the stats...

So, what does all of this mean?

In the absence of other data (unit sales, profit, chart positions), it shows that in the core console & PC market, local developers have been producing more titles, but those titles have overall seen a drop in their critical reception. There are any number of factors that are contributing to this and I’m not in a position to speculate on those. What it does suggest though is that, as developers, we need to start thinking about alternatives to the current development model across all of the areas covered in my presentation – team structure, financial models, audience engagement, and creativity and innovation.

Additionally, Paul's also made available the data he's collected for easy viewing at Google Spreadsheets here, as well as some words on how the data was retrieved here.

Head on over to Paul's blog for al the stats and info at the following link!

Submitted by Anonymous (not verified) on Mon, 16/11/09 - 4:40 PMPermalink

Good to see some science applied to these things.

- Justin (ex-ir-gurus 2003).