Architecture in games

Gamasutra has a great article discussing the role of architecture in videogames, and how the environment supports gameplay.

"Architecture -- meaning both landscapes and structures -- is what turns the bare grid of the chessboard into the living world of the computer game. Its importance is on a par with character design in creating the player's visual experience. Character design tells you who you are; architecture tells you where you are. But more than that, it also tells you what might happen to you there, and even sometimes what you ought to be doing."

Read the article here (login required!)