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"So there's a decent amount of new stuff here - but, Borrud says, fans of the original game needn't fear change. "We're trying to keep a lot of the core things that make the first Destroy All Humans such a fun game, such as a lot of mass destruction.
"We're also keeping the humour of the game, and the same writers from the first project are working on this one. Going to the sixties was a big push, and it gives us a lot of new avenues for humour.
"We're trying to take the basic concept of the game that people really liked, and just by talking to people, find out the things that they didn't like and make those kinds of changes."