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GCAP '09 questions for Firemint CEO, Rob Murray

Company

Firemint CEO, Rob Murray, is giving a presentation at the Game Connect: Asia Pacific 2009 conference next month in Melbourne and is opening up the session for some questions before hand. Who better to gain some valuable insights from than one of the "50 Important People in Game Development" (Game Developer magazine, November 2009 issue), and the company behind the 2 million downloaded Real Racing GTi, the mega-hit Flight Control, and the recent recipient of the Governor's Export Award in the Arts and Entertainment category? From the Firemint blog...

Our CEO Robert Murray will give a presentation at this year’s Game Connect Asia Pacific conference in Melbourne. The presentation will be on Monday, December 7 at 2:10pm and its rather longish presentation title is “From 10 to 1,000,000 customers in 3 months (What we learned from self-publishing Flight Control and Real Racing on the Apple App Store)”. Rob will talk about our journey to self-publishing, the business, development and marketing challenges we faced along the way, and share some hard-earned tips and insights.

The talk is aimed at professional game developers from small and medium sized studios. If you’re planning to attend the presentation and have a specific question you’d like Rob to address, please post it in the comments below.

If you have any questions, please do post them directly to the Firemint blog at the following link, or in our comments section, and we will pass them onto Rob. Thanks!

Submitted by souri on Thu, 12/11/09 - 3:29 PMPermalink

Ok, I'll start off with a question.

I know Firemint have released some very informative stats on Flight Control, and I wonder if they have any on illegitimate copies of their games to share, and whether they are combating it or taking any measures against it.

I guess this follows fro the report by indie developers, Tap-fu, on iPhone piracy who have been looking into how many people illegitimately downloaded their app with data captured from their scoreboard feature, and the conversion of those pirates to legitimate purchases (zero percent, unfortunately).

http://smellslikedonkey.com/wordpress/?page_id=274

Considering the amount of data and stats that Firemint have captured with their highly profiled Flight Control and Real Racing game, I'd love to hear about any stats they have on pirated copies.

Submitted by designerwatts on Sun, 22/11/09 - 2:22 AMPermalink

As developers what do you think is the best way to entice local and overseas investment into our industry? What are the things we as developers can do to compete on an international level for contracts and investment opportunities from the big publishers? How can we make them want to come to us when taking into account other countries that offer tax incentives and cheaper labour costs?