It's amazing how many local developers there have or are working abroad on some of the big and great games out there, particularly in more recent times. Our buddy, Rod Green is working on Project Offset, and there's a whole bunch of locally bred guys who worked on Enemy Territory: Quake Wars. What's even more interesting to me is seeing them talk about their craft when you stumble on to their videos at places like youTube. I guess part of the surprise is instantly recognising our familiar accent when you're not at the least expecting it. Well, I have two youtube videos which I've been meaning to post up here for a while now, so please enjoy :)
The first of which is actually from non other than the very talented concept artist and Sumea member, Unit! Others may know him as Grant Regan, and may even have worked along side him at Perception and Micro Forte. Grant's currently working for Funcom in Oslo, Norway on the MMOG project called "Age of Conan". I'm sure you've heard of it. Grant actually posted this video up on his journal at Sumea a while ago, and it's only when I was migrating the database over to tsumea.com that I stumbled on it!
Grant wrote about this video on Sumea:
Developer diary number 3 has been posted (You can also find the previous ones and other footage on Youtube, or linked from AgeofConan.com.
I thought I'd post it as it feature your's truly talking about the Art Direction process in AoC. :) Also thought I needed to show friends in the Australian Industry that I'm still alive an kicking.
Ack, but I really do hate seeing myself on film.
be well
-grant/unit
I'm not sure many have heard of Michael Boon, but he joined Infinity Ward as lead animator way back in January 2002. Previously, he was lead animator at 2015, where he worked on Medal of Honor: Allied Assault and Wages of Sin. Michael is from Tasmania, Australia. Now, let's back up a bit there. He works for Infinity Ward... Which means he worked on the Call of Duty series of games, including the mega-massive hit Call of Duty 4. Call of Duty 4 topped over 7 Million units worldwide, and is labelled the Best Selling Game of 2007. Here's Michael talking about the post-fx details for COD4.