Company
www.smh.com.au has an article on Tantalus and their successful porting niche. It tells how Tantalus scored the job for the Unreal II port on the Xbox, how they approach game ports, and also a bit of history on other ports done by Tantalus over the years..
"Unreal II conversion lead programmer Stephen Bennett, ... says the first thing he does when considering a conversion is to "trim the fat". Original code, especially for the PC, is often hurried out the door and is far from optimal, he says."
Read the article over at www.smh.com.au.