Company
Total Video Games has an interview with Design Director of Pandemic, Brad Welch, on all things about Destroy All Humans!
What kind of 3D engine has been used for the game and how important are technical innovations?
The 3D engine has been developed specifically for this game. It was originally designed for the most graphically intensive part of the game, the UFO combat scenes, and contains lots of special effects to blow things up. When the alien experience became a larger part of the game the engine was adapted to accommodate this new play style as well.
I have Destroy All Humans! down as a June 17 release, so it's not that far off yet!!
it's June 21st!
2 days before Battlefield 2 o_O