Submitted by Vincent Trundle
To mark the conclusion of Pixar: 20 Years of Animation at ACMI, join key players from the Australian industry to celebrate and explore the achievements of local digital production. This wide-ranging day of presentations is a must-see for industry and students.
Session 1 - Two Paths for Animators - 11am
This session explores the differing challenges of working in the entertainment industry. Speakers will include Cameron Crichton from ACT3 Animation profiling their work creating cinematics for games including Obsidian's Neverwinter Nights 2 and THQ's Stuntman 2, and John Francis and John Tatoulis (SurrealWorlds) discussing their journey from innovative short animation films to the development of a stereoscopic 3D feature.
Session 2 - Breathing Life into Polys - Creating Digital Characters - 2pm
Chaired by Professor Sean Cubitt, Chair of Media and Communications, University of Melbourne. This session investigates the challenges of the creation and integration of digital characters focusing on the two starts of Charlottes Web. Speakers include Effects Supervisor John Dietz (Rising Sun) presenting his work for Charlotte's Web and Glenn Melenhorst, Director of Animation for Wilbur (Iloura).
Session 3 - Triple Play - Culture, Convergence and the Creative Industries - 4.30pm
Chaired by Amelia King, Manager, Digital Media Fund, Film Victoria, this session considers convergence and animation's colonisation of screens big and small. Speakers include Ben Kinealy (General Manager of TV & Video, BigPond Telstra), David Giles (Director of Development, Tantalus Games) and Rachel Perry (Producer, Momentum Animation Studios).
dates Thursday 11 October 2007, 11am - 5.30pm
location Cinema 1
admission Free!
TICKETS for the day (Sessions 1, 2 & 3) are available from the Box Office, ONE HOUR BEFORE START OF SESSION 1.