Yes, the Sumea Modeller Challenge #7 is here! The Sumea Challenge is a fine tradition for the site with some incredible entries in the past. It's fully supported by the industry, with talented Creative Directors, Art Leads, and artists from local developers such as Bullant Studios, Creative Assembly, Krome Studios, Blue Tongue, Irrational Games, and THQ Studios Australia (I'm sure I've missed a few) providing the judging and critic for all the entries.
In the past, we've had some fantastic support from Bullant Studios, Hyperfocal Designs, and Discreet in providing some amazing prizes as well for the challengers. No prizes have been announced for this challenge yet, but I'm hoping to drum up some support again as well! (No promises though!) If you would like to support the challenge with prizes, we'd love to hear from you! Also, if you'd like to nominate yourself as a judge for this challenge, and you're a creative in the industry, we'd love to have you on board as well! Please contact me through this email form!
We're only doing 2 of these a year, so it's definately a special event.
Competition Rules:
Open to Australians and New Zealanders only.
STARTING DATE: Friday, 1st of April, 2005.
CLOSING DATE: Sunday, 3rd of July, Midnight. 3 months Total!
THEME:
Futuristic Soldier for the Sumea Mod.
RULES AND GUIDELINES:
Model and texture one of these character classes of your choice:
1. Heavy (In essence the heavy is a big guy, in an even bigger suit of mechanical armor who dominates head on combat at medium to long range with excessive splash damage fire.)
2. Support (Medium Armour, construction/engineer class)
3. Covert (Light Armour, agile, tactics class)
CONCEPT AND STYLE:
Concepts are not required and will not be voted on. You can create you own concept idea, or you can choose from the concepts of Curtin and Sumeacool. These are great concepts and can be seen at this link: http://forum.sumean.com/forum_posts.asp?TID=2838
If you do choose to come up with your own concept, keep in mind that creative and unique concepts which stand out from other attempts in the futuristic genre are highly regarded!! Must be original work!
We have made a thread for some inspiration for you at: http://forum.sumean.com/forum_posts.asp?TID=2679
Colour scheme ? we?re hoping to get out of the red vs blue cliche. You can come up with your own unique colour scheme to further enhance the look of your model. Green and white? Red and black, with yellow poka dots? Whatever suits!
*Important note, we love glowy bits.
MODELLING REQUIREMENTS:
2 x 1024x1024 texture sheet for character (one sheet for body, one sheet for head)
3500 polygon (tris) maximum for character (including head, which is a separate model)
Photosourcing allowed, no cannabalism of old models..
Alpha maps and Unreal Tournament 2004 shaders allowed. Please visit http://forum.sumean.com/forum_posts.asp?TID=2814 for UT2k4 specific shader info...
FOR SUBMISSION:
1. 1024x512 pixel default software lit orthograpics (front, back, side, 3/4 view).
2. 1024x512 pixel untextured wireframe (front, back, side, 3/4 view)
3. 1024x512 uvw wire layout of character and head. (Combine the two texture sheets horizontally then resize them to make one 1024x512 pixel graphic.)
4. 1024x512 version of your texture flats of character/head. (Combine the two texture sheets horizontally then resize them to make one 1024x512 pixel graphic.)
5. 800x600 money shot which can be lit and posed (or unposed) how ever you feel fit. Preferably within UT2k4, with shaders, and holding a weapon. Please include your name and polycount of your model.
JUDGING CRITERIA:
Modelling work, texturing skills, and general aesthetics of the model.
QUESTIONS:
If you have any questions or queries, they can be posted in the forum at the following link!