I’m simply dedicated to the fundamental belief that I as a games designer can create the most epic entertainment experiences that gamers have ever seen. Simple.
I’m a gamer and I make games. Everything I do is based on how enjoyable and memorable the gaming experience is for the player. My goal is simple, no matter the style, look, or elements within the games, is has to be FUN!
Fun to play, fun to watch, fun to talk about. Fun. For me it’s a commitment to quality, and I’m not just talking about games, but every aspect of my life.
Home to work I am constantly seeking improvement. As one of my great heroes Michael Jorden once said – “The day I stop improving is the day I walk away from the game.”
Like him I consider myself a leader but I also believe a great leader is also a great follower. I accept that sometimes my ideas won’t be the best ideas in the room, and that great ideas can come from anywhere. Everywhere on the planet there are people like myself who play games and have the most incredible thoughts and outlooks on life. This alone makes networks a constant thing I try to expand, not just to expand my own creative limits with different culture and diversity, but to leave my own mark on the world. While being a leader can be great, I respect the level of responsibility that comes with the role. Everything I do can affect the industry at large and I am committed to setting a strong example of professionalism and excellence in all aspects of my work. I will always stay committed to my goal of making the most epic, fun, and creative entertainment experiences imaginable.
Tyson Butler-Boschma is a Games Developer living in Melbourne. He moved to Melbourne to pursue his dream career after graduating from Tasmania’s, Marist Regional College in 2011. He was accepted into Qantm College Melbourne’s Game design program at the start of 2012.
In 2013 he entered the Global Game Jam competition with some fellow classmates and over the 48 hours created his first ever game, ‘Heart of Zarar’. The game won the Best Gameplay award and was also Runner's Up for the Jammer's Choice Award weeks later.
He graduated from Qantm in 2013 with a 'Bachelor of Interactive Entertainment, majoring in Games Design' after the huge success and marks he received for directing 2013’s highest marked project at Qantm, ‘Toybox’. In the same year Tyson applied and was accepted for RMIT’s prestigious Master’s program, at the renowned, AIM Studio. During his time at AIM he created several singular projects, a personal project for mobile called ‘The Cure’, as well as produced the group based, interactive art piece, ‘Solstice Café’. His final major project was the well-received game ‘Icarus Fall’ that was accepted into 2014’s ACMI Showcase. While working on ‘Icarus Fall’ he also produced 2014’s end of year showcase for AIM called ‘FraimIt’. Tyson graduated from AIM in 2014 with a 'Graduate Diploma in Creative Media'.
He graduates with his 'Master of Animation, Games and Interactivity' at RMIT University on the 16th of December 2015.