This is the Normal map applied to the base mesh for The Patient, the supervillain that is the topic for modeler challenge 10. I know the challenge is over, but I want to finish this.
This contraption is the reason for my username and is my pride and joy of the years I spent studying at A.I.E. My role in the creation of a working game level for our last assignment was to make this device, pivotal to both the story and gameplay of our level.
This vacuum/hovercraft/animal catcher was made to collect cute animals and deposit them at the factories of a giant totalitarian...
Part 2 of my old folio.
The creature is part of a low-poly set that each team member had to create a variant of the species. It had an approx 3000 tri limit, 2 x 256x256 diffuse maps. It is fully rigged and was part of learning to create a rig that does not conform to the human shape.
The canyon is part of a team assignment to create a low-poly race track environment in a uniform...
These are the still images of the work I completed at the A.I.E. Altogether it made my folio by graduation in 2006.
The first is a low-poly environment. The task was to create a haunted house structure and surrounds within a specifications of approx 3000 tris, only diffuse maps with maximum texture reach of 256px. Unfortunately that render is all I have left of the early project
This is my original idea for modeller challenge no. 10 He is a Super-villain who is infested with disease and has still not been overcome by death. Living in such a horrid state he has come to resent the world and has grown to believe that he is living well and those who are healthy are the ones that carry the "one true disease." He struggles against the super-hero as he attempts to "cure" them...