imjameslucas

  • Procedural Sponge

    Thursday, 20 July 2017 - 3:39pm

    Procedural Sponge, made in Substance Designer, rendered in Marmoset Toolbag

  • Chesterfield Leather Couch

    Thursday, 20 July 2017 - 3:37pm

    Procedural Chesterfield Leather Couch, made in Substance Designer, rendered in Marmoset Toolbag

  • Terracotta Tiles

    Thursday, 20 July 2017 - 3:36pm

    Procedural Terracotta Tiles, made in Substance Designer, rendered in Marmoset Toolbag

  • Stone Wall

    Monday, 10 July 2017 - 4:26pm

    Procedural stone wall, made in Substance Designer and rendered in Toolbag 3

  • Parquet Flooring

    Monday, 10 July 2017 - 4:23pm

    Procedural Parquet flooring, 100% substance designer - rendered in Toolbag 3

  • Stamped Concrete

    Thursday, 30 March 2017 - 2:58pm

    Basic stamped concrete found on some driveways. Substance Designer

  • Megascans Maya Bridge Preview

    Thursday, 30 March 2017 - 2:55pm

    Preview of the Megascans Maya Bridge plugin I'm creating for Autodesk Maya. This plugin allows you to directly import your Megascans atlases/surfaces/3D scans and create shaders for numerous renderers automatically.

    This is currently a WIP, but will be released soon™

    Versions are planned for 3DS Max, Modo and Unity.

  • Procedural Moroccan Tiles

    Thursday, 30 March 2017 - 2:36pm

    Procedural Moroccan tiles, made in Substance Designer

  • Procedural Mosaic Tiles

    Wednesday, 21 December 2016 - 5:43pm

    Procedural Mosaic Tiles, made in substance designer and rendered with IRay

  • Procedural Storm Drain Cover Generator

    Wednesday, 21 December 2016 - 5:40pm

    Upon seeing storm drain covers from "The Order 1886" by Hugo Beyer I decided to recreate these procedurally within Substance Designer, and allowing them to be changed in real-time.

    This is 100% procedural, excluding text. Renders are of 2k textures. Rendered in IRay

    More images on artstation + animated gif

From: Australia
Gender: Male
Occupation: Student