I have to say, the tutorials on the Special Edition of Unreal Tournament 2004 are *absoutely* brilliant. I'm quite impressed with the video tutorials. The people doing them definately know what they're talking about, and you learn so much more and easily just by watching them clicking around the interface and explaining as they go. I've never used Maya before, but there were a fair introductory tutorials on the dvd which explained a lot of things and has me very interested in Maya!
The video tutorials done by the people at [url="http://sv1.3dbuzz.com/3dbuzz_FAQ.php"]3D Buzz[/url], and they have plenty of these 'Video Training Modules' for download free on their website (all you have to do is register). You can register as a member and get them sent to you on a cd but apparantely that takes a while since "3DBuzz has one of the biggest memberbases of any site on the web. With over 30,000 members now, and more people joining everyday (and with only one person to do all the burning, labeling, and mailing)."
Where am I going with this? Well, I'm thinking perhaps we should get our collective acts together and download all these tutorials from 3DBuzz and any other useful free tutorials around. We'll send what we have to a nominated person to compile the lot on dvd or cd and then burn the lot for those who contributed in downloading.
Of course, if anyone else is interested in a copy, I'm sure it can be sent for a nominal charge for postage and blank dvd/cd. It's my understanding that these tutorials are freely downloadable and can be distributed without profit (if you find anything different, let me know). I really think something like this would benefit *everyone* here, so what do you think?!
** ok, I just had a look at the download page, and there seems to be so much stuff there. It might be possible to get them if there are a lot of people here on cable/fast connections, but I'm probably being a bit optimistic (it would require the generosity of high speed users here [:D]. I'm sure there are gigs and gigs worth of tutorials). There's tonnes of great stuff there, from Maya, XSI, 3DSMax through to Concept Art, HumanIk, and Photoshop. Probably worth looking into purchasing them all if there is an option.
Great! We have 7 contributors (including myself). If there are more people willing to downloada an issue or 2, let me know! You'll get back a multitude more in return for your efforts, trust me
ZBrush - Issue 1 (Inglis has Basic Overview from Issue1)
Maya - Issue 1(Inglis has), Issue 2(Inglis has)
3dsmax - Issue 1(Inglis has), Issue 2(Inglis has), Issue 3(Bullet21 has), Issue 4(Bullet21 has - missing chapter 4 eyes, maybe Stu can send), Issue 5 (Stu has)
XSI - Issue 1 (Inglis has)
PHP & MySQL - Issue 1 (Inglis has), Issue 2
Photoshop 7.0 - Issue 1 (Inglis has)
Quake III Game Design - Issue 1 (Inglis has)
Unreal Tournament Game Design - Issue 1
MOTIONBUILDER - Issue 1(Inglis has), Issue 2, Issue 3, Issue 4, Issue 5
Houdini - Issue 1(Inglis has), Issue 2, Issue 3
Combustion - Issue 1
UT2003 Game Design - Issue 1, Issue 2, Issue 3, Issue 4, Issue 5, Issue 6, Issue 7
Creating Concept Art - Issue 1, Issue 2
HumanIK - (it gets a bit funny with issue numbers here)
Lightwave - Issue1
Gamespace - Issue1(Bullet21 has)
Unreal Tech - (Inglis has Introduction to UnrealEd from Issue1)
I have Maya Fundamentals..
01 - Maya PLE - Intro
02 - Maya Modeling Basic
03 - Maya Animation
X5 is sending in:
HumanIK Issue 1
Concept Art Design Issue 1
Concept Art Design Issue 2
PHP & MySQL Integration Issue 2
So anyway, I'll update this list on who has what, what shouldn't we bother with (e.g Quake III Game Design) and for the people who volunteered to nominate certain issues to download. Some things we might have to skip like the Unreal Tournament 2003 stuff since I have 2004 relevant vtms.
How about Blue Tongues CEO Steven Spagnolo?
I always wanted to learn more about Blue Tongue and their plans for the future aswell as why the name Blue Tongue was chosen etc...
I dont know about other people but i just want to see a staff member of Blue Tongue to be interviewed [:)].