Engine Programmer

Blockchain Engineers

We are Sydney-based game studio Sweaty Chair, seeking blockchain engineers to join our new exciting project - Block42.

Sweaty Chair was founded in 2013 and since then we have released multiple mobile games achieving millions of downloads. We are now aiming ambitiously to be the first gaming platform in the new blockchain area and that's where you come in!

VR Engine Developer

Responsibilities:
• Working individually and within a small team of developers to implement, customize and troubleshoot engine-level code for Virtual Reality projects
• Helping bring cohesive and user-friendly Virtual Reality experiences
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces
• Managing large codebases that touches many platforms without breaking them
• Open minded forward thinking, keeping up to date on current techniques, research, graphics data, hardware and extended reality technologies.

Engine Programmers

Tue, 04/03/2018 - 14:00

Engine Programmers.

General Duties:

Work closely with producers, game designers and artists to implement a next-generation game
Implementing, optimizing and maintaining core game engine systems
Modify, enhance and maintain asset pipelines and tools
Staying up-to-date with new technologies and architectures
Follow Tantalus' standards and best practices
Assist and mentor other programmers in your areas of expertise

Skills, Abilities and Qualifications:

3D Web Developer. WebGL/Three.Js

3D Web Developer. WebGL/Three.Js

FGMNT Technology is seeking a WebGL/three.js developer to join the team in the development of the 3D aspects of a genuinely innovative Virtual Reality Software as a Service. The successful applicant will work with the FGMNT team, developing web software to empower creativity and provide lasting business solutions in the augmented and virtual reality space. Unity3D experience would be great to have but is not a requirement for this position.

Software Engineer (Simulation / VR)

Software Engineer

The successful candidate will either be a recent graduate or have up to three years of commercial software development experience. Candidates would be expected to have a relevant degree in Computer Science or similar, and have studied in areas such as Games Technology, Mathematics and Physics.

WHAT WE ARE LOOKING FOR

Successful candidates will demonstrate:

Runtime C++ Programmer for FMOD Studio

Please contact us if you are interested in working on exciting new technology for high profile games.
FMOD Studio is a new product that pushes the boundaries of audio production in games. FMOD has been recently used in Forza Motorsport, Drive Club, Just Cause 3 and more.
The FMOD Studio tool is aimed at sound designers and musicians and we need runtime engine programmers to provide the run-time side of the product, which gets linked into the game.