• Working individually and within a small team of developers to implement, customize and troubleshoot engine-level code for Virtual Reality projects
• Helping bring cohesive and user-friendly Virtual Reality experiences
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces
• Managing large codebases that touches many platforms without breaking them
• Open minded forward thinking, keeping up to date on current techniques, research, graphics data, hardware and extended reality technologies.
Work closely with producers, game designers and artists to implement a next-generation game
Implementing, optimizing and maintaining core game engine systems
Modify, enhance and maintain asset pipelines and tools
Staying up-to-date with new technologies and architectures
Follow Tantalus' standards and best practices
Assist and mentor other programmers in your areas of expertise
Skills, Abilities and Qualifications:
Real Serious Games is world leading in creating interactive, useful, accurate virtual worlds, enabling anyone to activate a new level of understanding. We do this by creating interactive virtual worlds, forensic animations, custom interactive software solutions, serious games and virtual reality experiences on PC and mobile devices.
Wargaming Sydney is seeking an experienced Senior Software Engineer to join our Render team. We are looking for engineers who have good knowledge of low level systems programming up to high-level rendering R&D for game development. Your primary responsibility will be to work on our multiple in-house engines to deliver state of the art graphics features.
What you will bring:
3D Web Developer. WebGL/Three.Js
FGMNT Technology is seeking a WebGL/three.js developer to join the team in the development of the 3D aspects of a genuinely innovative Virtual Reality Software as a Service. The successful applicant will work with the FGMNT team, developing web software to empower creativity and provide lasting business solutions in the augmented and virtual reality space. Unity3D experience would be great to have but is not a requirement for this position.
The successful candidate will either be a recent graduate or have up to three years of commercial software development experience. Candidates would be expected to have a relevant degree in Computer Science or similar, and have studied in areas such as Games Technology, Mathematics and Physics.
WHAT WE ARE LOOKING FOR
Successful candidates will demonstrate:
Please contact us if you are interested in working on exciting new technology for high profile games.
FMOD Studio is a new product that pushes the boundaries of audio production in games. FMOD has been recently used in Forza Motorsport, Drive Club, Just Cause 3 and more.
The FMOD Studio tool is aimed at sound designers and musicians and we need runtime engine programmers to provide the run-time side of the product, which gets linked into the game.
Senior Engine/Graphics Coder, 2K Australia
Reports to: Technical Director/Producer
No. of direct reports: Nil
Location: Canberra, Australia
Tantalus has just started a new, super exciting, AAA Wii U title and we're looking to fill two engine programming positions. We're interviewing immediately and will be starting work right after the Christmas holidays.