• The tsumea games section: part 1

    Saturday, 6 June 2015 - 12:53pm

    Hi there folks, I thought I'd write a little bit about the new games section on tsumea that I’ve been working on for the last two and a bit weeks. This will be in two parts, the first will be a look back at the various iterations at the games section on tsumea and the second will go into this latest attempt and why I chose to go that particular direction.

    It probably seems strange that a...

  • Just a test

    Monday, 25 May 2015 - 9:42pm

    This is a test for the games section. I'll have an explanation once all of the features for the new section is complete.

  • Embedding Soundcloud tracks and sets in Journals

    Tuesday, 5 May 2015 - 12:36pm

    Just a quick test for embedding Soundcloud music and music sets into Journal posts on tsumea.

    Alright, it seems to be working! So, this is primarily for the growing number of musicians on here. In the same way that artists have been showing off their work on tsumea, musicians can now do the same also! To show off your audio work, simply make a journal post, click the media button, and pa...

  • tsumea events are back!

    Wednesday, 21 January 2015 - 5:17pm

    Just posting a note letting you all know that our Australasia-wide events page is back after a massive overhaul! The short summary is that it's now much easier for members to add any upcoming event to our events page, and more useful for those checking up on upcoming games, developer, or digitally creative events in Australia and New Zealand. Members can also mark/unmark themselves as going to...

  • the tsumea challenge #1 starts today!

    Monday, 4 August 2014 - 5:04pm

    The tsumea challenge #1 has commenced! The countdown ticker box on the front page as well as the challenge page contains this challenge's theme which is "Guns in the sky".

    All the information on how to take part is available on the challenge page, but if you have any enquiries on anything not covered on that page, you can head into the forum...

  • Grab Vertex! FREE ebooks by professional game artists

    Thursday, 30 January 2014 - 4:56pm

    Be sure to grab Vertex, a series of *FREE* ebooks with contributions from many professional games artists from studios such as Blizzard Entertainment and Ubisoft on a variety of topics, including sculpting, modeling, color theory, texture workflows, and even freelancing. The first issue also contains a tutorial on the female face by local game artist, Jon-Troy Nickel (Hazard).

    If you're...

  • Hand of Fate artwork

    Wednesday, 11 December 2013 - 3:58pm

    Defiant Development are showing off some beautiful artwork from their upcoming card game, Hand of Fate.

    Hand of Fate is currently crowdsourcing funds on Kickstarter with just over two days left in the campaign, so if you're interested in what Defiant are doing here, check out their Kickstart...

  • Burden art

    Wednesday, 4 December 2013 - 6:35pm

    Check out this awesome Burden related art which Pixelpickle are using as the cover photo on their Facebook page!

    Keep up to date with all the developments on Burden over at PixelPickel's blog here

  • Concept art from Space Dust Studios

    Wednesday, 27 November 2013 - 1:54pm

    Hi there, this is tsumea, the resident bot. Apart from importing all the media and things on the site, this account will also be reporting on game related art from local developers and studios who aren't here to show off their work.

    This is a new concept art for a debut SCI-FI title from those veteran developers gone rogue, Space Dust Studios. Check out the following link to grab a highe...

  • tsumea getting "social" for digital creatives and games developers

    Tuesday, 5 November 2013 - 7:18pm

    TLDR: If you're a games developer or digital creative (concept artist, modeller, programmer, game designer etc) then the new changes that have been implemented on tsumea were made with you in mind. Establish your digital creative or games developer profile on tsumea and show off your work, or follow other members and favourite their work. Show which games developers you've worked for and...

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