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Just under 2 months in the making. I present the beginning of the Game Design Project: Tower City.
Before you is the first of many video logs. A full resolution, uncompressed version can be found here if you find the youtube compression not to your liking: http://www.designerwatts.com/Videos
So. Some Q&A about all this:
Q: What is this project all about?
A: It's a game design project that will grow and evolve over the next coming months. It’s an idea based on a game the author would love to play and it’ll materialise into a full wiki-style game design document by projects end.
Q: Who creates the animated presentations and trailers?
A: I do. While I make no claims that my artwork is up to standard in the game industry, because it's simply not. I use the skills I do possess to present to you these video logs and other treats to help illustrate the engine and soul behind Tower City. Consider it designer level artwork. :)
Q: What is your goal with this project?
A: I intend to make the move from Level Designer to Game Designer. And being passionate about the subject I seek to accomplish that objective in a unique way. By using monthly video logs to showcase that months focus on the game design it'll allow my peers and other viewers to get an abridged digest of the game design. If they want more detail they can delve into the game design document.
Q: Do you keep a record accounting for your work?
A: Indeed I do. Weekly updated work journals can be found here: http://www.designerwatts.com/Work+Journal
Q: What's the trailer at the end all about?
A: The next few months will be very focused on the game design and game mechanics for Tower City. Meaning I'll have very little time to create content for the game fiction. I wanted to give viewers a look into the heart and soul of tower city as well as the brains. While perhaps not important to the game design. It's important to the game as an evolving IP.
Q: Do you intend to make this a real game?
A: Not immediately. When this project comes to its conclusion in November. Who knows? In the meantime if people like the idea of Tower City and feel it's something they can get behind. I would like to create a prototype of the game concept using a pre-existing engine like Unity 2.5
Q: Does that mean you want to create an indie team?
A: Yes I do :) More details will be coming to Sumea in the next day or two outlining the prototype production plan.