Wargaming Sydney is looking for a Senior Technical Artist to join our talented team of game creators as they embark in creating the next big free-to-play PC title from Wargaming, the company that brought us World of Tanks and one of the strongest free-to-play PC game companies in the world.
Mighty Kingdom’s ever-expanding team is looking for a technical artist to join us in Adelaide, South Australia!
Be Part of an Innovative, Industry Leading Team
LAI Games is a leading developer and manufacturer of arcade games and products with a portfolio comprised of video games, Virtual Reality experiences, mobile applications, ticket redemption games, and more.
Digital Lode is an immersive media company located in the Docklands Cotton Mills, Footscray. We are are a team of VR evangelists working on a variety of realtime-rendered VR projects for desktop and mobile VR systems. Digital Lode contracts for other game developers, creates VR experiences for clients in a variety of industries, and develops our original IP “Espire 1: VR Operative“ – a single player Virtual Reality experience with a focus on stealth, espionage and action. We are now expanding our team with contract, part and full-time roles!
Scientific Games is a leading innovator in the gaming industry. Our Gaming Division produces fun and exciting games that are played in pubs, clubs, and casinos in Australia and all around the world.
Games Lab is offering a rare opportunity for a talented individual to join our Post Production team and have the chance to develop high quality online casino games.
This is an entry level position which will primarily involve compilation and layout using Adobe After Effects.
Primary responsibilities will include:
Compilation, layout and exporting of game packages and assets using Adobe After Effects
Sourcing & editing in-game sound effects
Producing marketing game screens and demo videos
At League of Geeks we’re looking to push the boundaries of what is thought to be aesthetically possible, not just for boutique independent studios like our own, but for the medium itself.