Technical Artist

After Effects Generalist

Games Lab is offering a rare opportunity for a talented individual to join our Post Production team and have the chance to develop high quality online casino games.

This is an entry level position which will primarily involve compilation and layout using Adobe After Effects.

Primary responsibilities will include:
Compilation, layout and exporting of game packages and assets using Adobe After Effects

Sourcing & editing in-game sound effects

Producing marketing game screens and demo videos

Technical Artist @ Foxie Games

Foxie Games is a growing mobile games studio located in the heart of Adelaide CBD. Hot on the release of our family title Horse Paradise in 2017, we are looking for several more talented, team-minded & self-motivated people to help grow our studio.

Why You’ll Love Working at Foxie:

You’ll get to work on original IP end-to-end in a supportive team, help shape every aspect of the titles you work on and watch hundreds of thousands of players interact with your creations!

Role: Technical Artist

Location: Adelaide CBD

Shader TD - Luma Pictures - Melbourne

Are you a Shader TD?

You Can

- Artistically and technically lookdev
- Create efficient and out-of-the-box rendering solutions for a wide variety of assets including fur, natural phenomena, hard surface, etc.
- Understand the different concepts and creative use of shading, rendering, color, photography, etc.
- Also Texture and Light as needed

You Have

Senior Unity Technical Artist

Senior Unity Technical Artist

Spinifex Group, based in East Sydney, seek freelance Senior Unity Technical Artist to work in house with our team from April for a 10-12 month contract.

The ideal candidate would have a games or architectural visualization background, and experience with cars.
A little bit of programming might be useful, but is not essential. Maya experience would be a plus.

[Freelance] UE4 Technical Artist/Technical Art Consultant | alphawave Games

Hi there, it's been a while! We're currently looking to get in touch with a Technical Artist with a focus on Unreal Engine 4 to help with our current game in development.

Initially, we're just looking to have a chat with a Tech Artist to figure out certain aspects of our art pipeline but if your stuff really jumps out at us, then we'd love to have you work on working on some great character and environmental shaders!

Here's some added qualities we're really looking for:

Unity Artist/Developer

Mon, 10/17/2016 - 09:30 to Fri, 10/21/2016 - 18:00

AIRBAG is looking for a Unity Environmental TD to help us put the finishing touches on a VR driving experience. Style is realistic, rather than stylised. Probably about a week's work left to bring us home. Particularly looking for someone experienced in lighting, shaders and scene optimisation. A working knowledge of 3Ds Max and Substance designer would be helpful, but not essential. Likewise specific VR experience would be helpful, but not essential.

Dates and working hours are flexible.