Sydney

Mid-to-senior Unity developer

Fri, 06/07/2019 - 19:00

We're hiring! Chaos Theory is looking for a mid-to-senior Unity developer to join our team in Ultimo, Sydney. The role is full-time on a 3-month contract, with the possibility for extension.

Over the next few months, we are working on several exciting mobile games, a desktop title with custom controllers, and a web platform.

Wargaming Sydney - Senior Technical Artist

You will work in an environment where social skills are just as important as your professional skills. You will work with a team of talented and experienced game developers and engineers, who have worked on numerous best-selling and critically acclaimed titles.

Your role is to create complex tools, develop quality frameworks for art and game systems, work on general technical problem solving/support, help in improving the overall pipeline, and work closely with fellow artists & engineers on art implementation to the game.

Wargaming Sydney - Technical Artist

As a Technical Artist, you’ll be working with a team of talented and experienced game developers and engineers, who have worked on numerous best-selling and critically acclaimed titles.

Your role is to help improve the workflow and tools, highlighting deficiencies and suggesting features/improvements, while developing content designed to push our pipelines and technology to the limit.

Main Responsibilities

Wargaming Sydney - UI Programmer

Wargaming Sydney is seeking an experienced UI programmer to join our fun, talented and multinational team.

Main Responsibilities
Your primary responsibility will be implementing in-game user interface and menus as well as developing related tools features. You will be solving complex programming challenges. Your expertise will help in anticipating technical problems and providing realistic solutions.

Requirements

Junior Environment Artist (Contract)

Tue, 05/21/2019 - 09:00 to Sun, 06/09/2019 - 09:00

ABOUT THE ROLE

We are looking for an enthusiastic junior environment artist to join the team and help us build a beautiful open world for our next title. You will need to work with other artists to place assets and design areas of the world. We are looking for someone with an eye for aesthetics, competent technical skills in Unity and a love and understanding of games.

REQUIRED EXPERIENCE AND SKILLS

-Unity Skills
-3d Modelling
-Good eye for environment and aesthetics

Writer (Contract)

Tue, 05/21/2019 - 09:00 to Sun, 06/16/2019 - 09:00

ABOUT THE ROLE

We are looking for an experienced writer to work on our mobile open world RPG. You will be helping design the overarching plot and setting the tone of the game as well as writing quests, dialogue, characters and lore. This role is a contract position with flexible hours, we estimate there may be about 3 months full-time worth of work involved.

WHAT YOU'LL DO

-Work with the team to design and write quests
-Write dialogue and develop characters for the world
-Establish lore and help guide the team’s world building efforts

Product Manager

Tue, 05/21/2019 - 09:00 to Sun, 06/23/2019 - 09:00

ABOUT THE ROLE

We’re looking for a product manager to work on our upcoming free to play mobile title as well as our existing title Rodeo Stampede. In this role you’ll analyse data, plan and execute soft launches, work with the team to build and test game systems and continue to grow live games.

Unreal 4 C++ Programmer

Job Description

StoreLab is looking for a Unreal 4/C++ programmer with 2+ years’ experience to join our development team. The ideal candidate has a strong work ethic, the ability to work with close deadlines and deliver on time. In this role, you would be working closely with the development team to help create and maintain the systems used specific to our products, while being a solid communicator and team player. Previous job experience in game development and/or software development is a plus.

Required Qualifications and Skills:

Visual Design Lead

We are looking for a Visual Design Lead to create a world-class visual quality bar across Gods Unchained and future Fuel Games products. You will have ownership over brand visuals; color palettes; visual consistency, styles, and shape language. You may also need to produce wireframes and illustrations, including short animations, mockups or prototypes using tools such as After Effects, Photoshop and Illustrator.

Lead Technical Environment Artist

We are looking for a technical environment artist to lead the Game Art team in their creation and implementation of great looking and highly performant environment and game art for Gods Unchained.

Passion for creative technical problem solving
Love 3D modelling, sculpting and texturing? Obsessed with particles and shaders? Are you always thinking of ways to alter meshes, textures or art assets to improve performance? Fantastic - the Gods themselves need your expertise.