festival / conference

NZGDC 2019

Event Date: 
Wednesday, 4 September 2019 - 9:00am to Friday, 6 September 2019 - 6:00pm

In beautiful Wellington for the first time, NZGDC is back for its 8th year! Workshops, sessions, panels, social events, and a legendary afterparty. Special guests this year include Tim Schafer and Emily Grace Buck.

AVCon 2019

Event Date: 
Friday, 5 July 2019 - 9:00am to Sunday, 7 July 2019 - 6:00pm

ADELAIDE'S ANIME & VIDEO GAMES FESTIVAL

AVCon is a not-for-profit event organised and run by a dedicated group of volunteers known as Team AVCon. Team AVCon is focused on supporting the local and interstate anime and gamer community. This includes the promotion of independent and grass-roots designers, developers and producers.

The 2019 festival will be held at the Adelaide Convention Centre.

Play by Play 2019

Event Date: 
Friday, 26 April 2019 - 9:00am to Saturday, 27 April 2019 - 6:00pm

Play by Play is a New Zealand games conference with a difference, run mid-April each year in the beating cultural heart of the country – Wellington. Since our inception in 2016, we’ve grown exponentially, proving that there’s a vibrant community of gamers, enthusiasts and curious folk in the play sphere. Further to our flagship conference, we host networking events and professional development workshops for industry players.

Freeplay 2019

Event Date: 
Tuesday, 7 May 2019 - 9:00am to Sunday, 12 May 2019 - 6:30pm

Freeplay 2019 - INTROSPECTION

First established in 2004, Freeplay embraces the fringes, spotlights grassroots makers, and acts as a response to and critique of the status quo. We invite artists, designers, coders, writers, players, makers, critics, academics, and students for a celebration of the artistry of independent games & playful culture beyond the mainstream.

Join us in 2019 for Freeplay’s 15th year anniversary!

Game Connect Asia Pacific 2018

Event Date: 
Tuesday, 23 October 2018 - 9:00am to Wednesday, 24 October 2018 - 6:00pm

GCAP 2018’s theme, The Walls We’ve Built Ourselves, looks to the future of the Australian game development sector, its successes and failures, over the past seven years and the sectors positioning in a changing global market. We’ve built our walls to understand our own boundaries, to provide protection while we hone our craft and from that place produce content enjoyed by the world. In contrast, walls can also constrain innovation, discourage creative risk, and blind us to what’s happening on the other side. But walls are not permanent. They can be moved or torn down.