Brisbane

Real Serious Games - Producer

Real Serious Games is world leading in creating interactive, useful, accurate virtual worlds, enabling anyone to activate a new level of understanding. We do this by creating interactive virtual worlds, forensic animations, custom interactive software solutions, serious games and virtual reality experiences on PC and mobile devices.

We are seeking a Producer to join our team to deliver Virtual Reality Experiences and other custom software products.

Contract Character Animator - Real Serious Games

RSG are in need of a Character animator to create/clean up approximately 50 small animation loops/clips for an upcoming VR project.

We have blocked out the base animation for our scenes, saved in 3DSMAX biped.
The animation will require creating and refining up to 50 small animation loops such as simple movements like gestures, picking up items and using equipment.

All animations are individually saved in their own 3dsmax files.
Placement, blending, and final timing will all be done in a game engine.

Full Stack Web Developer / Simulation Training

Thu, 05/17/2018 - 17:05 to Thu, 06/07/2018 - 17:05

About the business
Bondi Labs is a start-up developer whose mission is to enhance human decision-making by developing people-centric intelligent visual technologies.

Skills Training & Assessment
Engaging simulations and assessments take your training beyond knowledge retention to enhance human decision making.

Industry Collaboration & Innovation
We partner with industry to develop fit for purpose tools which increase workforce productivity.

Junior Artist

Junior Artist to make graphics for Hologram Table games
A Hologram Tables is a new device that makes objects that appear to float in the air.

These games use low poly graphics,
Do you know how to use 3Ds Max or Maya ?

In the picture above we show the style we are using.
You must be consistent with this style.

You will work as part of a team of 7.

Please send a portfolio of your work and resume to rfurlong@euclideonentertainment.com

[Freelance] 3D Character Model and Rigging

Tue, 05/08/2018 - 09:00 to Tue, 05/22/2018 - 09:01

Hi everyone.

Real Serious Games is currently looking for freelance character artist/s to model and rig (2) characters, for our current VR project.

Characters required:
- Teenager
- Toddler

The models need to be;
- Modelled based on reference photos
- Game engine ready (Clean mesh, optimal polygon count)
- Unwrapped
- PBR textured
- Rigged

Optional [Please price as option]
- Facial rigging, Blendshapes

VR Rendering Developer

Responsibilities:
• Engine level code work including both platform and rendering level code
• GPU Level code work, specifically around performance tweaking
• Improving and implementing clean interfaces and architectures that fit multiple devices
• Managing a large codebase that touches many platforms without breaking them
• Testing oriented design and careful programming of large scale systems
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces

VR Engine Developer

Responsibilities:
• Working individually and within a small team of developers to implement, customize and troubleshoot engine-level code for Virtual Reality projects
• Helping bring cohesive and user-friendly Virtual Reality experiences
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces
• Managing large codebases that touches many platforms without breaking them
• Open minded forward thinking, keeping up to date on current techniques, research, graphics data, hardware and extended reality technologies.

3D Artist @ Real Serious Games

Job Title: 3D Artist

Responsibilities:

• Create high quality, accurate high and low polygon 3D models and textures based on source material provided i.e. reference photos, CAD files or technical drawings.
• Create assets that fit within polygon and memory budgets based on current generation game technology.
• Work efficiently within a team or independently and deliver tasks on time.
• Take direction and work closely with Art team lead.

Requirements: