3D Environmental Artist

Lamplight Forest: 3D Environment Artist Work for Hire

Lamplight Forest is seeking an experienced 3D environment artist to work on the musical adventure game Pallas of Vines.

Looking for freelancers ideally in Adelaide. Melbourne, Sydney or Brisbane are also ok. Outsourcing houses, in Australia only, are also welcome to get in touch.

Check out WIP screenshots in the link below for an idea of the game's style.


Junior 3D Environment Artist

Mon, 05/28/2018 - 18:30 to Mon, 06/11/2018 - 23:59


Tin Man Games - Junior 3D Environment Artist
(1 year full-time contract position)
Melbourne, Australia

About Tin Man Games:

Tin Man Games is an award-winning game development studio specializing in digital gamebooks and fantasy adventure games. Headquartered in Melbourne, Australia, the team have been developing games for close to 10 years, with over 35 titles available across iOS, Android and PC.

You will be:

3D Environment/Modeling Artist (Senior)

3D Environment/Modeling Artist (Senior)
Plastic Wax is an award winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry.

We seek a Senior Environment/Set Modeling Artist to join us in our waterfront studio in Rhodes for contract work. Although onsite is preferred, we will consider seasoned artists only for remote work.


Lead 3D Artist

Mon, 06/05/2017 (All day) to Mon, 06/26/2017 (All day)

About us:

Bit Dragon is a small indie game studio based in Melbourne Australia, formed by a shared passion for local multiplayer games.
The 3 person team is currently working hard on their debut title Hyper Jam, aiming for a full release early next year.

Environment Artist

Torus Games is looking for an environment artist to join our team in Bayswater on a fixed-term contract basis.

Applicants should be skilled artists with experience in 3D modelling of game environments and objects. You will be building levels from basic design right through to final art.

Selection Criteria: