3D Character Artist

Mid-Senior Character Artist - Zero Latency VR

Zero latency is an award-winning and global leading company in Free Roam VR, based in Melbourne.
We are looking to further bolster our content team with some more talented Mid to Senior Programmers and Artists.

Growing from 5 to 45 in less than 2 years, sites worldwide and featured in publications such as Forbes, Fast Company, Australian Finacial Review and many others, 2016 was a huge year, with 2017 only increasing the trajectory upwards.

3D/2D Animator

The Role:
We are seeking an Animator to work with us to work on an upcoming game title and to help us to create amazing games for mobile and desktop platforms. The animator must have a modest level of experience and be able to demonstrate animations they have created for characters and other in-game elements for games.

Character Artist

Torus Games is seeking a character artist to join the team at our Bayswater studio for an immediate start. The position is fixed term for 9 months but may be subject to extension pending project requirements.

The successful applicant will be required to:

* Create high quality character models
* Work within restrictions of engines, platforms and deadlines
* Contribute to meetings and maintain communication with the rest of the development team

Selection Criteria:

3D Character Artist

Hi Creative Artists,

We are looking for two 3D character artists experienced in modeling and texturing high poly and high-quality 3D characters for a mobile strategy game.

Style of our game is Cartoony EPIC war and the genre is strategy like Clash of Clans and Castle Clash.

If you are interested please email us the followings to careers@topsygames.com and add 3D Character Artist as subject of your email:

Junior 3D Artist & Generalist

Mon, 10/03/2016 - 09:00

The Role:
We are seeking a junior 3D artist to produce content and animations for mobile and desktop games. The artist must have experience with creating predominantly 3D content for the game engine Unity 3D with a focus on production of high quality and efficient assets for developing fun and fantastic games at Mode.

Character Artist

Torus Games is seeking a character artist to join the team at our Bayswater studio for an immediate start. The position is fixed term for 9 months but may be subject to extension pending project requirements.

The successful applicant will be required to:

• Create high quality character models
• Work within restrictions of engines, platforms and deadlines
• Contribute to meetings and maintain communication with the rest of the development team

Selection Criteria:

Senior 3D Character Modeller, Defiant Development

Tue, 07/12/2016 - 10:41 to Sat, 07/30/2016 - 10:35

Defiant Development is looking for a talented 3D Character Artist to join our award winning studio for HAND OF FATE 2 and other unannounced projects. This is a full time position, in-house at Fortitude Valley (just outside of Brisbane’s CBD) offering benefits and relocation assistance.

Creative 3D Character Artist - Immediate Start

Mon, 03/21/2016 - 23:59

Are you a creative and passionate character artists who is keen to bring his or her characters to life in a mobile strategy game that will make global impact? Then this job is for you.

We are working on our mobile strategy game and we are now looking for 3D character artists to join our team and design the game characters (there will be 116 characters to design).

The role:
This position is opened for hiring two 3D character artists to start immediately (we currently have another artist).

Senior Character TD (Pipeline/Rigging)

Fri, 02/12/2016 - 17:05

Plastic Wax is an award winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry. Some of our completed works include Hunger Games 2, LEGO Stars Wars Force Awakens and Transformers to name a few.

We are currently seeking a Senior Character TD (Pipeline/Rigging) to join us in our waterfront studio

The successful candidate will be at the centre of the development of our character pipeline, and make a significant contribution to our animation and VFX projects.