http://www.bluetongue.com/careers
Job openings at Blue Tongue
Wednesday, July 27, 2005 - 4:00:26 PM. Posted by Andrew
Blue Tongue Entertainment Limited
Blue Tongue Entertainment is a development studio of THQ Inc., based in Melbourne Australia which is currently developing a number of high profile licensed game titles, and is currently looking to hire new staff. The company has been in operation for 9 years and is one of Australia?s leading game development studios, based in Australia?s most liveable city. We hire only the best experienced and graduate talent, so if you think you have what it takes to become part of our team, we encourage you to apply.
Level Designer
The Designer is responsible for designing, object placement and scripting of the world in a game.
Job Description/Responsibilities:
? Create and execute level design documents
? Place game objects throughout a world
? Set up scripts on objects
? Tune and balance levels, puzzles, triggers and effects
Required Skills/Experience:
? Minimum 2 years game industry experience
? Proven ability to design engaging gaming experiences
? Ability to think and be familiar with 3D space
? Ability to think like the end user
? Communication skills to easily liaise with programming, sound, art and
animation teams.
? Written English and creative writing skills a distinct advantage
? Knowledge of 3D art tools advantageous
? Love of games and multiple genres appreciated
? Passion for games and achieving excellence ? someone who always
strives to improve
? Highly motivated and organized
? Excellent communication and interpersonal skills
Animator
The Animator is responsible for setting up and animating 3D
characters generated by the art department
Job Description/Responsibilities:
? Character rigging
? Character modeling when necessary
? Character texturing when necessary
? Constructing bone rigs and painting skins for existing models
? Creating world-class animations for organic and inorganic models
? Lip synching and facial animation for scripted sequences
? Working within strict time constraints
? Reporting to art director, producer and project manager
Required Skills/Experience:
? Minimum 2 years games industry experience
? Proven animation skills (2 and 4 legged characters)
? Proven modeling skills
? Proven texturing skills
? Strong knowledge of Maya animation system
? A keen eye for lighting, shading, color, detail and form
? An ability to create natural motion, quickly and with ease
? Exceptional attention to detail (down to the pixel/material level)
? Expert in Max5, Character studio (especially biped), Photoshop
? Strong concept sketch ability a major plus
? Familiarity with technical concepts of real time rendering a plus
? Passion for games and achieving excellence ? someone who always
strives to improve
? Objectives driven
? A team player who has a disciplined and professional work ethic
QA Tester
The Test Engineer will be responsible for the testing of all PC,
Console and Handheld games.
Job Description/Responsibilities:
? Defect testing on all game products
? Bug reporting for each product tested
? Test case creation and management
? Performance testing on all game products
? Organising and creating builds for testing and delivery
? Management of internal and external bug databases
? Very clear and concise communication of all issues
? Reporting to producer and project manager
? Assist with organisation and execution of focus tests
? Assist with production, scheduling and task allocation as requested by
management.
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who
always strives to improve
? Exceptional attention to detail and an eye for quality
? Excellent communication skills
? Objectives driven
? A team player who has a disciplined and professional work ethic
? QA testing experience a major plus
? Knowledge of QA and QA processes a major plus
? Knowledge of software configuration management a major plus
? Ability to assist with white box testing desired
? University Education desired
Project Manager
Job Description/Responsibilities:
? Overseeing task management for allocated projects
? Working with QA manager to manage project QA process
? Ensuring production timelines are met
? Liaising with project leads and production directors to identify potential
production risks
? Liaising with Producer to ensure consistency of product with design
? Liaising with Director of Production to ensure consistency of project
management process with company wide guidelines and processes
? Frequent communication with production team including establishing
realistic task time estimates and current task progress
? Regular communications with licensors for allocated projects
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who always
strives to improve
? Strong leadership qualities
? Highly motivated and organized
? Excellent communication and interpersonal skills
? Exceptional attention to detail and an eye for quality
? Relevant degree qualifications
? Interest in creating games for the mass market
? Game industry experience an advantage
Project Director/Producer
Job Description/Responsibilities:
? Overseeing production for allocated projects
? Maintaining the creative direction for allocated projects by ensuring
consistency between product and design
? Directing design staff for allocated projects
? Ensuring project quality standards are met
? Liaising with Project Manger to ensure production timelines are met
? Liaising with Creative Director to ensure consistency between design,
creative vision and licensor requirements
? Regular discussion with production team
? Regular communications with licensors for allocated projects
? liaising with all the relevant contacts within the global THQ company
? Assisting the creative process
Required Skills/Experience:
? Passion for games and achieving excellence ? someone who always
strives to improve
? Minimum 4 years games industry experience in product development,
with at least one shipped product as producer (working in product
development)
? Strong leadership qualities
? Games knowledge across all platforms and genres
? Highly motivated and organized
? Excellent communication and interpersonal skills
? Exceptional attention to detail and an eye for quality
? Relevant degree qualifications
? Interest in creating games for the mass market
Game programmers:
Game programmers are responsible for programming implementation of technical and game design documents.
Job Description/Responsibilities:
? Develop and code game systems
? Complete programming tasks in accordance with schedule
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
Required Skills/Experience:
? Excellent verbal and written skills
? Strong 3D programming skills
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail
? Ability to think and learn quickly
? Proactive, objectives driven, disciplined and professional work ethic
? Bachelor degree in computer science or equivalent, with high
academic grades
? Familiarity with latest concepts of real time rendering and AI a huge
plus
? 2 years game industry experience
? PS2 systems level experience a huge plus
? Strong C and C++ skills
? Solid 3D math skills
Senior Programmer:
The Senior Programmer is responsible for the systems design and programming implementation of the technical and game design documents. We currently seek someone that will be familiar with PS2 and GameCube architecture, and have developed engine code for at least one shipped title.
Job Description/Responsibilities:
? Developing resuable system architecture
? Researching and implementing new technologies
? Develop and code the more complex game systems
? Assist with forming schedules
? Complete programming tasks in accordance with schedule
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
Required Skills/Experience:
? Minimum 4 years game industry experience with 1 year in a senior role
? Strong C and C++ skills
? Solid 3D math skills
? PS2 and/or GameCube experience is essential
? Familiarity with assembly language is essential
? Working within scheduled time constraints
? Communicating quality issues with lead programmer and technical
director
? Reporting to Producer, Project Manager or Technical Director
? Working within a team environment
? Showing particular attention to detail
? Being familiar with current games
Lead programmer:
The Lead Programmer is responsible for the design and implementation of the game system architecture. It is also their responsibility to manage all programming resources including people and time.
Job Description/Responsibilities:
? Develop and code the more complex game systems
? Develop all programming schedules
? Track and adjust all schedules
? Ensure high quality code
? Perform functional testing on their code
? Fix bugs
? Plan overall game architecture
? Supervise all programmers
? Priortize task lists
Required Skills/Experience:
? Minimum 6 years game industry experience with 2 years in a lead role
? Solid 3D math skills
? Strong leadership qualities
? Excellent verbal and written skills
? Excellent C/C++ and software architectural design skills
? Strong 3D programming skills
? Strong mathematical skills
? Familiarity with latest concepts of real time rendering and AI
? Passion for games and achieving excellence ? someone who always
strives to improve
? Exceptional attention to detail
? Ability to think and learn quickly
? Proactive, objectives driven, disciplined and professional work ethic
? Bachelor degree in computer science or equivalent, with high
academic grades
? PS2 / GameCube systems level experience a huge plus
Blue Tongue is willing to assist in the relocation of the right candidate for the above position.
Please send all applications to jobs@bluetongue.com