Media

Video of the moment

devblog historical engine - Legacy of Barubash March 2011

Demo of old cavas based engine that was canned before the rewrite to opengl. Still 8000 objects with 400 screens of real estate running at 59 FPS is nothing to be ashamed of. That's reserved for the poor Z plane implementation and the fact that we only had a tree and carrots instead of sprites and weapons.

Media

http://tsumea.com/media/morgan-jaffit-on-indie-game-development
Morgan Jaffit on Indie Game Development
http://tsumea.com/media/unite-australia-2014-keynote
Unite Australia 2014 Keynote
http://tsumea.com/media/screen-australia-games-fund-talk-at-igda-melbourne
Screen Australia Games Fund talk at IGDA Melbourne
Free-to-play for indie developers
http://tsumea.com/media/pax-aus-indie-showcase
Pax Aus Indie Showcase
http://tsumea.com/media/dmd-brad-giblin-film-victoria-discusses-gaming-accessiblility-guidelines
DMD Brad Giblin Film Victoria discusses gaming, accessiblility guidelines
http://tsumea.com/media/about-games-for-change-australia-and-new-zealand
About Games For Change Australia and New Zealand
http://tsumea.com/media/gabe-zichermann-play-for-a-cause-gamification-for-change
Gabe Zichermann: Play For A Cause: Gamification for Change
http://tsumea.com/media/heather-j-kelley-joue-le-jeu-play-along
Heather J. Kelley: Joue Le Jeu / Play Along
http://tsumea.com/media/michael-woods-and-anna-goldfeder-10-lessons-from-developing-educational-games
Michael Woods and Anna Goldfeder: 10 Lessons From Developing Educational Games
http://tsumea.com/media/stefan-greuter-and-susanne-tepe-designing-a-game-for-occupational-health-safety
Stefan Greuter and Susanne Tepe: Designing A Game For Occupational Health & Safety
http://tsumea.com/media/florian-floyd-mueller-the-future-of-fitness
Florian "Floyd" Mueller: The Future Of Fitness
http://tsumea.com/media/adrian-camm-learning-through-games-student-success-stories
Adrian Camm: Learning Through Games: Student Success Stories
http://tsumea.com/media/stephane-zerbib-master-of-the-mall-an-rpg-for-the-classroom
Stephane Zerbib: Master Of The Mall, An RPG For The Classroom
http://tsumea.com/media/luke-harvey-palmer-avoiding-the-zombie-apocalypsekeeping-the-enterprise-alive
Luke Harvey Palmer: Avoiding the Zombie Apocalypse...keeping the enterprise alive!
http://tsumea.com/media/james-kane-beyond-check-ins-narrative-community-and-gameplay-and-how-we-got-it-all-wrong
James Kane: Beyond Check Ins: Narrative, Community And Gameplay ... And How We Got It All Wrong
http://tsumea.com/media/trent-kusters-armello-a-unique-development-process
Trent Kusters: Armello: A Unique Development Process
http://tsumea.com/media/dale-linegar-and-stefan-schutt-the-lab-a-technology-club-for-young-people-with-aspergers
Dale Linegar and Stefan Schutt: The Lab: A Technology Club For Young People With Asperger's Syndrome
http://tsumea.com/media/carolyn-mee-a-revolutionary-way-to-test-childrens-hearing-in-the-form-of-a-game
Carolyn Mee: A Revolutionary Way To Test Children's Hearing In The Form Of A Game
http://tsumea.com/media/chris-ward-learn-about-sustainability-enjoying-yourself-with-green-games
Chris Ward: Learn About Sustainability: Enjoying Yourself With Green Games