Media

Video of the moment

Grapple Knight Debut Trailer

Play as Jouren as you take up the mantle of a fallen knight to journey through a myriad of enviroments and battle hordes of twisted creatures to prevent the evil alchemist Malefern from unleashing further terror upon your homeland.

Grapple Knight is a momentum based, action platformer that pays homage to the games of the late 80's and early 90's that Red Knight Games grew up with.

Support the game on Steam Greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=101661727

Play the latest build of Grapple Knight here:
...

Media

http://tsumea.com/media/simon-nasht-the-hive-how-games-can-change-the-world
Simon Nasht: THE HIVE: How Games Can Change The World
http://tsumea.com/media/annabel-astbury-music-makers-and-dreamers-of-dreams-making-change-in-digital-education
Annabel Astbury: Music Makers And Dreamers Of Dreams: Making Change In Digital Education
http://tsumea.com/media/stephen-ellis-the-next-level-not-for-profit-thinking
Stephen Ellis: The next level: Not-for-profit thinking
http://tsumea.com/media/dale-linegar-serious-games-and-simulations-for-education-and-training
Dale Linegar: Serious Games And Simulations For Education And Training
http://tsumea.com/media/bronwyn-stuckey-recognizing-the-heros-journey-gamification-of-teacher-professional-learning
Bronwyn Stuckey: Recognizing The Hero's Journey: Gamification Of Teacher Professional Learning
http://tsumea.com/media/dan-donahoo-future-tools-for-future-games-digital-play-beyond-screens
Dan Donahoo: Future Tools For Future Games: Digital Play Beyond Screens
http://tsumea.com/media/david-smith-praxis-a-step-forward-in-learning-games
David Smith: Praxis - A step forward in learning games
http://tsumea.com/media/jens-m-stober-behind-the-games-frontiers-youve-reached-fortress-europe-and-1378km
Jens M. Stober: Behind The Games "Frontiers -- You've Reached Fortress Europe" And "1378(km)"
http://tsumea.com/media/dominik-stampfl-changing-the-game-of-mobility
Dominik Stampfl: Changing The Game Of Mobility
http://tsumea.com/media/eyal-halamish-citizens-agenda
Eyal Halamish: Citizen's Agenda
http://tsumea.com/media/game-connect-2011-the-building-of-bastion-and-game-connect-closing-thanks
Game Connect 2011: The Building of Bastion (and Game Connect closing thanks)
http://tsumea.com/media/game-connect-2011-who-says-the-australian-video-game-market-is-dead
Game Connect 2011: Who Says the Australian Video Game Market is Dead?
http://tsumea.com/media/game-connect-2011-position-with-power
Game Connect 2011: Position With Power!
http://tsumea.com/media/game-connect-2011-pr-for-australian-game-developers
Game Connect 2011: PR For Australian Game Developers
http://tsumea.com/media/game-connect-2011-creating-a-brand-from-scratch
Game Connect 2011: Creating a Brand From Scratch
http://tsumea.com/media/game-connect-2011-stop-building-games-start-building-brands
Game Connect 2011: Stop Building Games, Start Building Brands
http://tsumea.com/media/game-connect-2011-the-evolution-of-audience-engagement
Game Connect 2011: The Evolution of Audience Engagement
http://tsumea.com/media/game-connect-2011-creating-epoch-for-ios-with-udk
Game Connect 2011: Creating EPOCH for iOS with UDK
http://tsumea.com/media/game-connect-2011-the-assessment-panel
Game Connect 2011: The Assessment Panel
http://tsumea.com/media/game-connect-2011-streamlining-your-games-development-pipeline
Game Connect 2011: Streamlining Your Games Development Pipeline