Well, it has been AGES since I last did any hobby stuff, but in my spare time I have been reading columns about game engines and really finding it interesting so here I am, AGAIN!!!
This is the first version of an Graphics Engine that I'm putting together, more of a proof of concept.
Update: Have added billboarding to this project as well as increased the size of the height map that can be read in. It now splits the terrain into chunks and renders each separately. Next task is to implement LOD
Update: Fixed a couple of glitches with sky box edges and the chunks were not being built correctly. Added a more advanced shader for the water (The water is not using a texture, this is being made in the Shader),
Update 26/8/08: Added Frustum Culling
Update 2/9/08: Pretty much done with this project now. I have learned a lot so I am going to uses this to better define an engine that I can use to make other stuff (Actually implement game mechanics).