In this episode of Designer's Playbook I focus on the XBLA game ilomilo.
The key topics I look at in this episode are:
- Disproportionate feedback and its use in puzzle games.
- Building brands with games and the impact of it.
- The use of repetition to create catchy melodies.
New episodes on the 1st of each month.
I hope you enjoy the show and feedback is always appreciated. YouTube link: http://youtu.be/r7UlXvB_rFY