Fantasy VR scene - PAX 2016

Journal Category: 

A Fantasy VR environment created in the Unreal Engine for a PAX 2016 showcase. Designed with modular pieces then kit-bashed in the Unreal Engine to produce the final product. 

Hard surface modelling done with Maya, high poly models done in ZBrush and textured with Substance Painter and Designer. 

Check out my website, or the artstation link for more detailed breakdowns.

Total Project time - 1 Month
Average asset creation - 1/2 days