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Torque Content Packs

Submitted by LostSanitY on
Forum

howdy sumeans!
ive got an exciting proposal! im planning on make a torque content pack, its a great way to support the indie teams over at garage games, and a good way to make some pocket money!

im looking to see if there are any sumeans, currently living in sydney, who would like to help out. the first pack would include mostly static objects (lots of natural scenery) so as to ease ourselves into the process, then move on from there. the stuff has to be ultra low (low) poly, so show me examples of your lowest stuff :)

ive had about a year experience modelling for the torque engine, and ill be using blender personally, but you can use pretty much any modeller. teaching you the inner workings of exporting for torque wont be a problem, not many hurdles to overcome for doing just static models.

i know theres lots of projects that will promise money once the final product is out and selling, this is no different, but the first pack might very well take less than a month, so please take it seriously *begs*

you can contact me at tmc@exemail.com.au if your interested!
ciao!

Submitted by LostSanitY on Tue, 30/11/04 - 7:07 PM Permalink

Ill elaborate a little.

Theres garagegames, http://www.garagegames.com
they make the torque engine, which can be purchased for $100 (but you wont need to) http://www.garagegames.com/pg/product/view.php?id=1

Its a very popular engine, reasonable price, great support. So far there are 2 teams who have made content packs for art assets
Tim http://www.garagegames.com/pg/browse.php?qtm=aste
Bravetree http://www.garagegames.com/pg/browse.php?qtm=bravetree

thats not many, there is definetly a need for more.
Why am I looking for someone else to work on this? I need to break up the art style a bit, spice up the content, i wouldnt buy a content pack with just my stuff in it, variety is king!

Submitted by LostSanitY on Sat, 04/03/06 - 12:34 AM Permalink

Hey Marty, I pretty much gave up the idea of developing torque packs for selling. For now im just releasing stuff through http://www.lowpolycoop.com , generally we export dts files as well (torques format).

I dont have the patience for 10 LOD's and lots of model variations :(
maybe one day
ciao4now

Forum

howdy sumeans!
ive got an exciting proposal! im planning on make a torque content pack, its a great way to support the indie teams over at garage games, and a good way to make some pocket money!

im looking to see if there are any sumeans, currently living in sydney, who would like to help out. the first pack would include mostly static objects (lots of natural scenery) so as to ease ourselves into the process, then move on from there. the stuff has to be ultra low (low) poly, so show me examples of your lowest stuff :)

ive had about a year experience modelling for the torque engine, and ill be using blender personally, but you can use pretty much any modeller. teaching you the inner workings of exporting for torque wont be a problem, not many hurdles to overcome for doing just static models.

i know theres lots of projects that will promise money once the final product is out and selling, this is no different, but the first pack might very well take less than a month, so please take it seriously *begs*

you can contact me at tmc@exemail.com.au if your interested!
ciao!


Submitted by LostSanitY on Tue, 30/11/04 - 7:07 PM Permalink

Ill elaborate a little.

Theres garagegames, http://www.garagegames.com
they make the torque engine, which can be purchased for $100 (but you wont need to) http://www.garagegames.com/pg/product/view.php?id=1

Its a very popular engine, reasonable price, great support. So far there are 2 teams who have made content packs for art assets
Tim http://www.garagegames.com/pg/browse.php?qtm=aste
Bravetree http://www.garagegames.com/pg/browse.php?qtm=bravetree

thats not many, there is definetly a need for more.
Why am I looking for someone else to work on this? I need to break up the art style a bit, spice up the content, i wouldnt buy a content pack with just my stuff in it, variety is king!

Submitted by LostSanitY on Sat, 04/03/06 - 12:34 AM Permalink

Hey Marty, I pretty much gave up the idea of developing torque packs for selling. For now im just releasing stuff through http://www.lowpolycoop.com , generally we export dts files as well (torques format).

I dont have the patience for 10 LOD's and lots of model variations :(
maybe one day
ciao4now