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Old traveller

Submitted by Makk on

Latest model....

[img]http://members.optusnet.com.au/~rowanfamily/oldman_01.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/oldman_02.jpg[/img]

This was done purely for fun, I didnt have a poly limit in mind so I was liberal with my poly use (just look at the necklace. I havent joined the neck area to the head so ignore the for the moment, also the head hasnt been weilded together yet.
Looking for some hard crits on it.. especialy the mesh construction and the planes around his face (which is supposed to be fora beard btw)probably wont texture ir or anything. Its at about 4.5k

Submitted by Djenx on Mon, 29/08/05 - 12:03 AM Permalink

Hi Makk

I'v spotted a few little things that may be issues, but otherwise it's a fairly clean mesh

# The bottom corners of the pockets on his shorts connect to the middle of another polygon which may look a bit odd when animated

# add an extra definition line across the front of his shirt sleeves to help smoothen things out

#You could remove the string from the pendant and texture it instead, unless it's going to be animated

#If the strap which holds his hat in place is paper thin you could weld the end of the first polygon down to the side of his head and replace the rest with textures

#Some of the polygon strips which your using to define the beard could be moved up slightly around the edge of the mouth, to help with blending

It?s nitpicking to the extreme, but I cant see anything else that needs improvement [:)]

Submitted by Makk on Mon, 29/08/05 - 6:33 AM Permalink

Djesnx, yeah his chest could use some more definition. Didnt know about the corners of the pockets cuasing some probs when animating, so thanks.
Thanks Kezza

Submitted by 3DArty on Mon, 29/08/05 - 6:48 AM Permalink

Nice work Makk the only crits I could find was in the sleeve and the ear where it looks like there are 5 verts in some spots.

looking good.:)

Posted by Makk on

Latest model....

[img]http://members.optusnet.com.au/~rowanfamily/oldman_01.jpg[/img]
[img]http://members.optusnet.com.au/~rowanfamily/oldman_02.jpg[/img]

This was done purely for fun, I didnt have a poly limit in mind so I was liberal with my poly use (just look at the necklace. I havent joined the neck area to the head so ignore the for the moment, also the head hasnt been weilded together yet.
Looking for some hard crits on it.. especialy the mesh construction and the planes around his face (which is supposed to be fora beard btw)probably wont texture ir or anything. Its at about 4.5k


Submitted by Djenx on Mon, 29/08/05 - 12:03 AM Permalink

Hi Makk

I'v spotted a few little things that may be issues, but otherwise it's a fairly clean mesh

# The bottom corners of the pockets on his shorts connect to the middle of another polygon which may look a bit odd when animated

# add an extra definition line across the front of his shirt sleeves to help smoothen things out

#You could remove the string from the pendant and texture it instead, unless it's going to be animated

#If the strap which holds his hat in place is paper thin you could weld the end of the first polygon down to the side of his head and replace the rest with textures

#Some of the polygon strips which your using to define the beard could be moved up slightly around the edge of the mouth, to help with blending

It?s nitpicking to the extreme, but I cant see anything else that needs improvement [:)]

Submitted by Makk on Mon, 29/08/05 - 6:33 AM Permalink

Djesnx, yeah his chest could use some more definition. Didnt know about the corners of the pockets cuasing some probs when animating, so thanks.
Thanks Kezza

Submitted by 3DArty on Mon, 29/08/05 - 6:48 AM Permalink

Nice work Makk the only crits I could find was in the sleeve and the ear where it looks like there are 5 verts in some spots.

looking good.:)