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store pose

Submitted by kit on
Forum

Hi Im using Maya 5.0

I'm trying to find a way to store poses for my biped rig.
Problem is I've used some expressions on the spine joints so when I try to store poses at the moment it ignores all animation on the spine

Does anyone know of a mel script that will store poses for a rig that uses channel attributes, Set Driven Keys, Expressions and constraints?

thanks!

Submitted by Aven on Thu, 29/01/04 - 3:51 AM Permalink

I can't be the biggest help here as I don't touch animation too much. I will give it a go though, and if I can't help, I have a friend who can (or your money back). The question is a little vague though. Are you saying that you have created a rig for a character and you have posed that character? You now want to save that pose so that you can paste it in later on?

Have you tried Character Sets? Have a look in the help file or check out this link
http://sumea.com.au/forum/topic.asp?TOPIC_ID=1091
Learning Maya will be invaluable to you.

Although rigging a character in Maya is a hell of a lot more difficult than CS, you can make it however you want and create all kinds of slidders and controllers for it.

Let me know if that helps, or try to write down what you are after, and I can ask my friend.

Submitted by kit on Fri, 30/01/04 - 4:27 AM Permalink

hi Aven, actually I'd completed the rig and weighted it.

I was trying to store poses as all of my rigs have the same structural/joint names so I can bounce animations/poses from one rig to the next and then just tweak it.

However I had put Expressions on the 3 spine joints (they each slightly affect each other when the rig is rotated from these joints, like with a real spine). Unfortunaly all of the "store pose" mels I've been able to get my hands on REALLY didn't like storing information from joints with expressions on them.

someone recommended the "Pose_2_shelf" mel from highend 3d
( http://www.highend3d.com/maya/mel/?group=melscripts&section=animation )
and it seems to do a good job (a little fiddly but then isn't everything).

Thanks for the character sets suggestion I'll look into that too!

thanks for you help again Aven! :)

Submitted by Aven on Fri, 30/01/04 - 4:43 AM Permalink

Right. Now I know what you are trying to achieve :)

I can't help you out with that one I'm sorry. Another little thing you may want to check out is a free rig called IK Joe. It is basically Biped for Maya. I haven't used it, but my friend has said some good things about it.
http://www.vfs.com/~m07goosh/rigging101/freestuff.htm

Posted by kit on
Forum

Hi Im using Maya 5.0

I'm trying to find a way to store poses for my biped rig.
Problem is I've used some expressions on the spine joints so when I try to store poses at the moment it ignores all animation on the spine

Does anyone know of a mel script that will store poses for a rig that uses channel attributes, Set Driven Keys, Expressions and constraints?

thanks!


Submitted by Aven on Thu, 29/01/04 - 3:51 AM Permalink

I can't be the biggest help here as I don't touch animation too much. I will give it a go though, and if I can't help, I have a friend who can (or your money back). The question is a little vague though. Are you saying that you have created a rig for a character and you have posed that character? You now want to save that pose so that you can paste it in later on?

Have you tried Character Sets? Have a look in the help file or check out this link
http://sumea.com.au/forum/topic.asp?TOPIC_ID=1091
Learning Maya will be invaluable to you.

Although rigging a character in Maya is a hell of a lot more difficult than CS, you can make it however you want and create all kinds of slidders and controllers for it.

Let me know if that helps, or try to write down what you are after, and I can ask my friend.

Submitted by kit on Fri, 30/01/04 - 4:27 AM Permalink

hi Aven, actually I'd completed the rig and weighted it.

I was trying to store poses as all of my rigs have the same structural/joint names so I can bounce animations/poses from one rig to the next and then just tweak it.

However I had put Expressions on the 3 spine joints (they each slightly affect each other when the rig is rotated from these joints, like with a real spine). Unfortunaly all of the "store pose" mels I've been able to get my hands on REALLY didn't like storing information from joints with expressions on them.

someone recommended the "Pose_2_shelf" mel from highend 3d
( http://www.highend3d.com/maya/mel/?group=melscripts&section=animation )
and it seems to do a good job (a little fiddly but then isn't everything).

Thanks for the character sets suggestion I'll look into that too!

thanks for you help again Aven! :)

Submitted by Aven on Fri, 30/01/04 - 4:43 AM Permalink

Right. Now I know what you are trying to achieve :)

I can't help you out with that one I'm sorry. Another little thing you may want to check out is a free rig called IK Joe. It is basically Biped for Maya. I haven't used it, but my friend has said some good things about it.
http://www.vfs.com/~m07goosh/rigging101/freestuff.htm