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Sumea Challenge #3 -3D- 'Malus'

Submitted by Malus on

I might throw my hat in actually, if I get it looking the way I wanted it with only 3500 polys for each character then I'll submit it.

My concepts.

Weaver (ignore sad attempt at story, lol)
[IMG]http://www.inkmancomic.com/dean/WIP/Weaverconcept.jpg[/IMG]

Pack beast
[IMG]http://www.inkmancomic.com/dean/WIP/packbeastconcept.jpg[/IMG]

Submitted by rezn0r on Thu, 22/05/03 - 9:03 AM Permalink

That is an awesome concept man. I particularly like the hut on the back of the pack beast. I want a house like that when I grow up.

Scott.

Submitted by Major Clod on Thu, 22/05/03 - 10:49 PM Permalink

Great concepts! Good luck keepin in the poly count [;)]

Submitted by Ninja on Fri, 23/05/03 - 5:46 AM Permalink

Awesome concept malus :) keep up the good work :)

Submitted by Malus on Fri, 23/05/03 - 7:52 AM Permalink

Thanks guys, I'm aiming for a alot of detail on these guys so I hope the count will be enough for my 'vision'. lol
One day Reznor we will both own a house on an giant cow like creature if we play our cards right.

Submitted by Pantmonger on Tue, 27/05/03 - 11:04 PM Permalink

I like the concepts, a great amount of detail there (arhhh the fun of turning it into low poly)
The big creature is also v-cool, though it is going to be interesting to see them both in the same shot with the difference in size.

Pantmonger

Submitted by Malus on Sat, 31/05/03 - 9:24 PM Permalink

Cheers Pants.
I admit the size difference would require a super low version of the rider if it was ingame but hey this is a comp.

I might have to pose him for close up shots on the saddle.

I'm actually doing these guys high poly too for my portfolio.

Submitted by Sorceror Bob on Mon, 02/06/03 - 9:54 AM Permalink

this ones awesome, I really like the level of detail you've put into the concept, the texture you've added really adds to it too

looking forward to seeing it modelled :)

Submitted by Mojo on Fri, 13/06/03 - 6:46 AM Permalink

what happens if the beast lies down?
but seriously, loving this one. keep it comming! :)

Submitted by Malus on Fri, 13/06/03 - 7:15 AM Permalink

Mojo: [:P] Well, then he lies down.
Cheers man, finally started the rider model last night, have about five hours work on it at the moment.
I will upload the WIP if my server starts working.

Bloody telstra. Yeah you heard me Mr Telstra man, take this. GRRRRRR.

(Ooh hes so butch)

Submitted by Malus on Sat, 14/06/03 - 2:40 AM Permalink

Finally started modelling this guy so I thought its about time for a update.

Im going to have it so his face can be exposed from behind his mask.
Currently doing the face, armour and hands then will start cleanup and on to the steed.

His face is looking like a koala lol, not what I want really, oh well.

I think hes around 3450 polygons at the moment.

with mask
[img]http://www.inkmancomic.com/dean/WIP/weaverwip01.jpg[/img]
face (in progress)
[img]http://www.inkmancomic.com/dean/WIP/weaverwip02.jpg[/img]

Submitted by Ninja on Sat, 14/06/03 - 8:23 AM Permalink

thats coming along well malus [:D] keep em coming !!!! LOL he does look like a koala !!!... but very nice

Submitted by Malus on Tue, 17/06/03 - 2:10 AM Permalink

Hey guys/gals,

Just a quick update.
I have unfortunately gone over the poly limit so I guess I forfeit unless I can cull 388 polys and lose the staff. [:P]

I was working towards 8000 polys not 7000 as thats what I originally wanted to target for my portfolio.

TOTAL COUNT:
7581 POLYGONS with staff
7390 POLYGONS no staff

RIDER-Weaver:
3943 POLYGONS with staff
3752 POLYGONS no staff

[img]http://www.inkmancomic.com/dean/WIP/weaverpimp.jpg[/img]

BEASTY:
3638 POLYGONS

[img]http://www.inkmancomic.com/dean/WIP/beastpimp01.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/beastpimp02.jpg[/img]

Submitted by Dan Ward on Tue, 17/06/03 - 5:43 PM Permalink

Very nice malus nailed your concept stuff perfectly, im sure you could loose a bit of detail to enter the comp and still keep the 8000 poly version for your portfolio.

Although i guess that means working on 2 versions and that would suck :)

im not sure if im going to get a chance to finish mine .. i went from haveing no work for the past 6 months to having about 10 projects handed to me and more coming in everyday it seems .. add to that ive discovered the joy of playing Planetside and my free time is rapidly dissapearing...

Submitted by Pantmonger on Tue, 17/06/03 - 7:24 PM Permalink

Looking sweet, I love his little cheeks.

As for the polycout problems I'd sugesst cutting away some of the stuff that is removable (clothing wise) Like his mask and cape, thats got to be colose to 200 poly there on quick guess on the beast cut the second chair back with the lantern. Sure if you cut stuff out like that it wont be quite the same as you had intended, but the benifit is that you can use the same texure map, where if you optimise to get a version for this comp you will have to re map sections of it and that could be annoying. The texture will just be a little less optimal for this comp, (A small cost I think)

But again very nice.

Pantmonger

Submitted by Malus on Tue, 17/06/03 - 10:21 PM Permalink

Thanks Dan/Pants.

Ive got heaps of areas I 'could' optimise, thought about pretty much what you said Pants(scarey, get out of my brain, lol) and also all the folds etc could be textured not modelled but like I posted before, "portfolio first, challenge second", just don't have the time right now.{:P]

Just finishing of the uvw map and rig now, hopefully textured by tonight. [:D]

Submitted by Malus on Tue, 17/06/03 - 10:31 PM Permalink

Argh just noticed I missed the beasts front skull horns, DOH!! Ass monkey flange baskets!!

Oh well, 16 more polys lol[:P]

Posted by Malus on

I might throw my hat in actually, if I get it looking the way I wanted it with only 3500 polys for each character then I'll submit it.

My concepts.

Weaver (ignore sad attempt at story, lol)
[IMG]http://www.inkmancomic.com/dean/WIP/Weaverconcept.jpg[/IMG]

Pack beast
[IMG]http://www.inkmancomic.com/dean/WIP/packbeastconcept.jpg[/IMG]


Submitted by rezn0r on Thu, 22/05/03 - 9:03 AM Permalink

That is an awesome concept man. I particularly like the hut on the back of the pack beast. I want a house like that when I grow up.

Scott.

Submitted by Major Clod on Thu, 22/05/03 - 10:49 PM Permalink

Great concepts! Good luck keepin in the poly count [;)]

Submitted by Ninja on Fri, 23/05/03 - 5:46 AM Permalink

Awesome concept malus :) keep up the good work :)

Submitted by Malus on Fri, 23/05/03 - 7:52 AM Permalink

Thanks guys, I'm aiming for a alot of detail on these guys so I hope the count will be enough for my 'vision'. lol
One day Reznor we will both own a house on an giant cow like creature if we play our cards right.

Submitted by Pantmonger on Tue, 27/05/03 - 11:04 PM Permalink

I like the concepts, a great amount of detail there (arhhh the fun of turning it into low poly)
The big creature is also v-cool, though it is going to be interesting to see them both in the same shot with the difference in size.

Pantmonger

Submitted by Malus on Sat, 31/05/03 - 9:24 PM Permalink

Cheers Pants.
I admit the size difference would require a super low version of the rider if it was ingame but hey this is a comp.

I might have to pose him for close up shots on the saddle.

I'm actually doing these guys high poly too for my portfolio.

Submitted by Sorceror Bob on Mon, 02/06/03 - 9:54 AM Permalink

this ones awesome, I really like the level of detail you've put into the concept, the texture you've added really adds to it too

looking forward to seeing it modelled :)

Submitted by Mojo on Fri, 13/06/03 - 6:46 AM Permalink

what happens if the beast lies down?
but seriously, loving this one. keep it comming! :)

Submitted by Malus on Fri, 13/06/03 - 7:15 AM Permalink

Mojo: [:P] Well, then he lies down.
Cheers man, finally started the rider model last night, have about five hours work on it at the moment.
I will upload the WIP if my server starts working.

Bloody telstra. Yeah you heard me Mr Telstra man, take this. GRRRRRR.

(Ooh hes so butch)

Submitted by Malus on Sat, 14/06/03 - 2:40 AM Permalink

Finally started modelling this guy so I thought its about time for a update.

Im going to have it so his face can be exposed from behind his mask.
Currently doing the face, armour and hands then will start cleanup and on to the steed.

His face is looking like a koala lol, not what I want really, oh well.

I think hes around 3450 polygons at the moment.

with mask
[img]http://www.inkmancomic.com/dean/WIP/weaverwip01.jpg[/img]
face (in progress)
[img]http://www.inkmancomic.com/dean/WIP/weaverwip02.jpg[/img]

Submitted by Ninja on Sat, 14/06/03 - 8:23 AM Permalink

thats coming along well malus [:D] keep em coming !!!! LOL he does look like a koala !!!... but very nice

Submitted by Malus on Tue, 17/06/03 - 2:10 AM Permalink

Hey guys/gals,

Just a quick update.
I have unfortunately gone over the poly limit so I guess I forfeit unless I can cull 388 polys and lose the staff. [:P]

I was working towards 8000 polys not 7000 as thats what I originally wanted to target for my portfolio.

TOTAL COUNT:
7581 POLYGONS with staff
7390 POLYGONS no staff

RIDER-Weaver:
3943 POLYGONS with staff
3752 POLYGONS no staff

[img]http://www.inkmancomic.com/dean/WIP/weaverpimp.jpg[/img]

BEASTY:
3638 POLYGONS

[img]http://www.inkmancomic.com/dean/WIP/beastpimp01.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/beastpimp02.jpg[/img]

Submitted by Dan Ward on Tue, 17/06/03 - 5:43 PM Permalink

Very nice malus nailed your concept stuff perfectly, im sure you could loose a bit of detail to enter the comp and still keep the 8000 poly version for your portfolio.

Although i guess that means working on 2 versions and that would suck :)

im not sure if im going to get a chance to finish mine .. i went from haveing no work for the past 6 months to having about 10 projects handed to me and more coming in everyday it seems .. add to that ive discovered the joy of playing Planetside and my free time is rapidly dissapearing...

Submitted by Pantmonger on Tue, 17/06/03 - 7:24 PM Permalink

Looking sweet, I love his little cheeks.

As for the polycout problems I'd sugesst cutting away some of the stuff that is removable (clothing wise) Like his mask and cape, thats got to be colose to 200 poly there on quick guess on the beast cut the second chair back with the lantern. Sure if you cut stuff out like that it wont be quite the same as you had intended, but the benifit is that you can use the same texure map, where if you optimise to get a version for this comp you will have to re map sections of it and that could be annoying. The texture will just be a little less optimal for this comp, (A small cost I think)

But again very nice.

Pantmonger

Submitted by Malus on Tue, 17/06/03 - 10:21 PM Permalink

Thanks Dan/Pants.

Ive got heaps of areas I 'could' optimise, thought about pretty much what you said Pants(scarey, get out of my brain, lol) and also all the folds etc could be textured not modelled but like I posted before, "portfolio first, challenge second", just don't have the time right now.{:P]

Just finishing of the uvw map and rig now, hopefully textured by tonight. [:D]

Submitted by Malus on Tue, 17/06/03 - 10:31 PM Permalink

Argh just noticed I missed the beasts front skull horns, DOH!! Ass monkey flange baskets!!

Oh well, 16 more polys lol[:P]