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Show Reel Wip

Submitted by Gibbz on

http://www.users.on.net/~firefox/bronson/demos/reel/Bronson_Reel.avi

This is what ive got so far, any suggestions or comments? Is this dark on most peoples computers? ive only seen it on LCD's and it could possibly be to dark.

Also need to finnished the animation at the end gotta wait for time to render it out...

Submitted by LiveWire on Tue, 22/02/05 - 10:17 AM Permalink

the light is fine. not dark at all.

a few sugestions though: i fyou're going for a modeling job i would show some more wireframes - you only show a couple and they dissappear pretty quick. show them for a little longer (not too long though i hate models that rotate 10 times around)

likewise if you're want to show off your texturing show some flats and perhaps put detail on the screen (tris, texture size, etc)

put your contact details at the begining and the end.

and is that a game at the end or is it just a rendered animation? if it's a game make sure you point out exactly what you did in it (if it was a group effort) either on the showreel on in a text doc accompanying it. also you may want to spend a little more tim showing some more of the game to (depending on how much there is to show) as having worked on a mod or short game is a reasonably good alternative if you havnt got industry experience.

being a student myself i cant give you a professional oppinion, but all this is just what i've picked up over the past couple of years reading and listening to what people want in showreels, and most people tend to say the same sort of things with little variation.

Submitted by Gibbz on Tue, 22/02/05 - 10:19 PM Permalink

Thanks ill work on that stuff more and put up a new version :)

Submitted by Gibbz on Wed, 23/02/05 - 3:44 AM Permalink

ok updated hows that now?

Submitted by rgreen on Wed, 23/02/05 - 6:03 AM Permalink

I think it all looks really nice, as stated above however it might be wise to make it a clear 'modeller' reel or 'animation' reel. It's good to show that you can be multitalented however if you're applying for a position as a modeller they wont want to see animation stuff and visa versa. If you apply for an all rounder position then send your modelling and animation reel.

Also as stated above it's not really clear what the final 'subject' is showcasing. It needs to be clear, I.e. show the assets modelled then show them in the world if you want to give them context. After saying this however I believe that the number 1 rule in show reels is ONLY show your BEST stuff. This last car game it most definitely not upto standard of your other stuff so leave it out. If you really want to make sure people know what you're capable of make sure your resume/cover letter tells them.

PS keep resumes to 2 pages max!

Submitted by LiveWire on Wed, 23/02/05 - 10:38 PM Permalink

the best way to tell people if it's a moddeling or animaton show reel is simply to put it in the title, eg:

Gibbz
Moddeler
Animator

cant get mcuh clearer than that!

Submitted by Gibbz on Thu, 24/02/05 - 2:13 AM Permalink

Are juniors usually just a modeler or animator? they look for both when looking for a junior?

I think my contact info at the start makes it look to cluttered :|

Submitted by LiveWire on Thu, 24/02/05 - 6:54 AM Permalink

my showreel says modeller, animator, mapper - that means i can do all three, and it's all three that i'm showcasing. if you're applying for a specific possition then you should have a special showreel for that. for instance i have a deicated level design showreel as well as my generic showreel.

Submitted by Malus on Thu, 24/02/05 - 7:25 AM Permalink

Unless you're really good I'd focus on your best skillset and go for that, if not you may be wasting time for both you and the employer.

In an ideal world a character artist could model, unwrap, rig, skin, texture and animate but if you can't then get at least 2 of the core skills higher (modelling, texturing, rigging and animating)and your in with a better chance than the jack of all trades sort of thing.

Alot of companies specialise too, modellers don't animate, animators don't texture etc.

Thers nothing wrong with having a reel that shows you have more than one skill but only and this is a big bold only if all the skills that are as good as each other.

Alot of people think they should throw everything at a company but the minute you see something shit on a reel, ZIP, your mind can instanly be turned off hiring the person.

Just remember, bad animations can detract from good modelling and visa versa.

Submitted by LiveWire on Thu, 24/02/05 - 10:38 PM Permalink

i agree, i do not include texturing or concept art on my showreel as they are far from my strengths. and by your reasoning i probably shouldnt inlcude 'animator' as one of the titles, if only cos i dont have much animation to show. i like doing it and i would like to show it - guess i should look into this for my next showreel.

Posted by Gibbz on

http://www.users.on.net/~firefox/bronson/demos/reel/Bronson_Reel.avi

This is what ive got so far, any suggestions or comments? Is this dark on most peoples computers? ive only seen it on LCD's and it could possibly be to dark.

Also need to finnished the animation at the end gotta wait for time to render it out...


Submitted by LiveWire on Tue, 22/02/05 - 10:17 AM Permalink

the light is fine. not dark at all.

a few sugestions though: i fyou're going for a modeling job i would show some more wireframes - you only show a couple and they dissappear pretty quick. show them for a little longer (not too long though i hate models that rotate 10 times around)

likewise if you're want to show off your texturing show some flats and perhaps put detail on the screen (tris, texture size, etc)

put your contact details at the begining and the end.

and is that a game at the end or is it just a rendered animation? if it's a game make sure you point out exactly what you did in it (if it was a group effort) either on the showreel on in a text doc accompanying it. also you may want to spend a little more tim showing some more of the game to (depending on how much there is to show) as having worked on a mod or short game is a reasonably good alternative if you havnt got industry experience.

being a student myself i cant give you a professional oppinion, but all this is just what i've picked up over the past couple of years reading and listening to what people want in showreels, and most people tend to say the same sort of things with little variation.

Submitted by Gibbz on Tue, 22/02/05 - 10:19 PM Permalink

Thanks ill work on that stuff more and put up a new version :)

Submitted by Gibbz on Wed, 23/02/05 - 3:44 AM Permalink

ok updated hows that now?

Submitted by rgreen on Wed, 23/02/05 - 6:03 AM Permalink

I think it all looks really nice, as stated above however it might be wise to make it a clear 'modeller' reel or 'animation' reel. It's good to show that you can be multitalented however if you're applying for a position as a modeller they wont want to see animation stuff and visa versa. If you apply for an all rounder position then send your modelling and animation reel.

Also as stated above it's not really clear what the final 'subject' is showcasing. It needs to be clear, I.e. show the assets modelled then show them in the world if you want to give them context. After saying this however I believe that the number 1 rule in show reels is ONLY show your BEST stuff. This last car game it most definitely not upto standard of your other stuff so leave it out. If you really want to make sure people know what you're capable of make sure your resume/cover letter tells them.

PS keep resumes to 2 pages max!

Submitted by LiveWire on Wed, 23/02/05 - 10:38 PM Permalink

the best way to tell people if it's a moddeling or animaton show reel is simply to put it in the title, eg:

Gibbz
Moddeler
Animator

cant get mcuh clearer than that!

Submitted by Gibbz on Thu, 24/02/05 - 2:13 AM Permalink

Are juniors usually just a modeler or animator? they look for both when looking for a junior?

I think my contact info at the start makes it look to cluttered :|

Submitted by LiveWire on Thu, 24/02/05 - 6:54 AM Permalink

my showreel says modeller, animator, mapper - that means i can do all three, and it's all three that i'm showcasing. if you're applying for a specific possition then you should have a special showreel for that. for instance i have a deicated level design showreel as well as my generic showreel.

Submitted by Malus on Thu, 24/02/05 - 7:25 AM Permalink

Unless you're really good I'd focus on your best skillset and go for that, if not you may be wasting time for both you and the employer.

In an ideal world a character artist could model, unwrap, rig, skin, texture and animate but if you can't then get at least 2 of the core skills higher (modelling, texturing, rigging and animating)and your in with a better chance than the jack of all trades sort of thing.

Alot of companies specialise too, modellers don't animate, animators don't texture etc.

Thers nothing wrong with having a reel that shows you have more than one skill but only and this is a big bold only if all the skills that are as good as each other.

Alot of people think they should throw everything at a company but the minute you see something shit on a reel, ZIP, your mind can instanly be turned off hiring the person.

Just remember, bad animations can detract from good modelling and visa versa.

Submitted by LiveWire on Thu, 24/02/05 - 10:38 PM Permalink

i agree, i do not include texturing or concept art on my showreel as they are far from my strengths. and by your reasoning i probably shouldnt inlcude 'animator' as one of the titles, if only cos i dont have much animation to show. i like doing it and i would like to show it - guess i should look into this for my next showreel.