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Porsche Boxster WIP

Hey all, some hi poly car project that I've been working on for a while, Shiny!

Headlights to come, didn't realise they'd be so tricky.

[img]http://www.members.optusnet.com.au/pwiffen/reel/porsche17.jpg[/img]

Submitted by Makk on Tue, 26/07/05 - 9:05 AM Permalink

Shame no one has commented on this yet as it is coming along really well.
Im no car buff, so I guess it is looking authentic. I like the grill thing at the back of the side of the car. Tires look well done too :)

Submitted by Red 5 on Tue, 26/07/05 - 6:28 PM Permalink

Hi Wizenedoldman, it's a difficult one to comment on without seeing the wireframe and only a single image, but I can see some inaccuracies and a few places, and areas where it could use some smoothing out.
The headlight surrounds for instance look lumpy towards the lower outside extemities, the bonnet appears a bit too flat at the front and the curve seems wrong, theres something about the alloys that don't look right as well.

I would say that overall the model lacks a smooth flow and it has shape issues and looks inconsistant.

But don't let my comments dishearten you, cars are difficult things to model and can take a lot of practice before you find a technique that produces consistant models, just keep at it mate. :)

Submitted by Wizenedoldman on Tue, 26/07/05 - 7:58 PM Permalink

Thanks for the feedback guys, I appreciate it.

Red 5: I totally understand what you mean, considering that this is essentially my first car (I started working on it about two years ago, and have been coming back to it on and off since) it has been more than anything a learning experience and has shown me what to do and what not to do when modelling cars. little inconsistencies in the mesh are very unforgiving, it needs to be smooth as.

I've posted the wires and a clay render so you can see where my mesh is a little bit messy. It's to a point now where it would be more productive to start a new car with my new knowledge than to try and iron out all the little problems with this one.

[img]http://www.members.optusnet.com.au/pwiffen/reel/porsche_clay.jpg[/img]

[img]http://www.members.optusnet.com.au/pwiffen/reel/porsche_front.jpg[/img]

[img]http://www.members.optusnet.com.au/pwiffen/reel/porsche_rear.jpg[/img]

and yeah, the rear has some real problems I never got to fixing.

Submitted by MoonUnit on Wed, 27/07/05 - 2:05 AM Permalink

i really dont know anything about cars so this is what your joe average notices when he sees the model. Two areas stand out as being kinda messy, the headlights and much less so the bit where the front panel meets the door panel. Theres sort obvious faults on the back course, but you know that well enough yourself :P

Submitted by Lechy on Thu, 28/07/05 - 8:49 PM Permalink

Yep, it definetly needs a lot of cleaning up.

Hey all, some hi poly car project that I've been working on for a while, Shiny!

Headlights to come, didn't realise they'd be so tricky.

[img]http://www.members.optusnet.com.au/pwiffen/reel/porsche17.jpg[/img]


Submitted by Makk on Tue, 26/07/05 - 9:05 AM Permalink

Shame no one has commented on this yet as it is coming along really well.
Im no car buff, so I guess it is looking authentic. I like the grill thing at the back of the side of the car. Tires look well done too :)

Submitted by Red 5 on Tue, 26/07/05 - 6:28 PM Permalink

Hi Wizenedoldman, it's a difficult one to comment on without seeing the wireframe and only a single image, but I can see some inaccuracies and a few places, and areas where it could use some smoothing out.
The headlight surrounds for instance look lumpy towards the lower outside extemities, the bonnet appears a bit too flat at the front and the curve seems wrong, theres something about the alloys that don't look right as well.

I would say that overall the model lacks a smooth flow and it has shape issues and looks inconsistant.

But don't let my comments dishearten you, cars are difficult things to model and can take a lot of practice before you find a technique that produces consistant models, just keep at it mate. :)

Submitted by Wizenedoldman on Tue, 26/07/05 - 7:58 PM Permalink

Thanks for the feedback guys, I appreciate it.

Red 5: I totally understand what you mean, considering that this is essentially my first car (I started working on it about two years ago, and have been coming back to it on and off since) it has been more than anything a learning experience and has shown me what to do and what not to do when modelling cars. little inconsistencies in the mesh are very unforgiving, it needs to be smooth as.

I've posted the wires and a clay render so you can see where my mesh is a little bit messy. It's to a point now where it would be more productive to start a new car with my new knowledge than to try and iron out all the little problems with this one.

[img]http://www.members.optusnet.com.au/pwiffen/reel/porsche_clay.jpg[/img]

[img]http://www.members.optusnet.com.au/pwiffen/reel/porsche_front.jpg[/img]

[img]http://www.members.optusnet.com.au/pwiffen/reel/porsche_rear.jpg[/img]

and yeah, the rear has some real problems I never got to fixing.

Submitted by MoonUnit on Wed, 27/07/05 - 2:05 AM Permalink

i really dont know anything about cars so this is what your joe average notices when he sees the model. Two areas stand out as being kinda messy, the headlights and much less so the bit where the front panel meets the door panel. Theres sort obvious faults on the back course, but you know that well enough yourself :P

Submitted by Lechy on Thu, 28/07/05 - 8:49 PM Permalink

Yep, it definetly needs a lot of cleaning up.