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small scene

Submitted by Bread on

hi all just making a small scene, and was looking for some input :)
it took me about a day to get to this point, any comments or sugestions are welcome.
thanks

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17.26 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/bread/2005111853754_housetwo.jpg…"]housetwo.jpg.jpg[/url]
16.33 KB

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16.01 KB

Submitted by MoonUnit on Sun, 20/11/05 - 2:53 AM Permalink

interesting, reminds me of the coast section of half life 2 where you use a electromagnet on a crane. What's the purpose of your crane at the end of the jetty by the way? A suggestion i'd make is to randomize the weeds a bit more in scale and rotation (if you dont want to include more variations on the actual mesh), its really fine detail work that may not be necesary when the scene is textured (how visible will they be below what i'm assuming is water level?) but if essentially its the only thing thats stood out to me right now. I'll leave it up to someone more qualified to talk about the other details ;)

Submitted by Bread on Fri, 25/11/05 - 5:06 AM Permalink

thanks for the reply, yeah the reeds are going to be below water level but i think they should be fairly visible, giving them some randomness, is something i will do :)

as for the crane, i hadnt really thought about it when i was modelling, but i think it could traul along for junk or something like that
thanks for your thoughts!

Submitted by MoonUnit on Fri, 25/11/05 - 11:52 PM Permalink

id suggest you make sure it has a purpose, you often see things included in game worlds and scenes without purpose that really just stand out as being unesacary and can make the world/scene appear less beleivable. Allthough this is usually more common in space station themed worlds... ooh look a pipe with some green goo in it... brilliant :P

Submitted by rezn0r on Sat, 26/11/05 - 1:06 AM Permalink

Looks awesome. I want a diorama of it on my desk!

Scott.

Submitted by Bread on Sun, 27/11/05 - 5:54 AM Permalink

cool thanks guys!,

i hear you unit, and what your saying is to true :)

i might redo the crane, think about it a bit more...

Submitted by MoonUnit on Mon, 28/11/05 - 4:38 AM Permalink

ooh wow that looks really nice, keep it up

Posted by Bread on

hi all just making a small scene, and was looking for some input :)
it took me about a day to get to this point, any comments or sugestions are welcome.
thanks

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/bread/200511185366_house.jpg.jpg"]house.jpg.jpg[/url]
17.26 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/bread/2005111853754_housetwo.jpg…"]housetwo.jpg.jpg[/url]
16.33 KB

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/bread/2005111853810_housethree.j…"]housethree.jpg.jpg[/url]
16.01 KB


Submitted by MoonUnit on Sun, 20/11/05 - 2:53 AM Permalink

interesting, reminds me of the coast section of half life 2 where you use a electromagnet on a crane. What's the purpose of your crane at the end of the jetty by the way? A suggestion i'd make is to randomize the weeds a bit more in scale and rotation (if you dont want to include more variations on the actual mesh), its really fine detail work that may not be necesary when the scene is textured (how visible will they be below what i'm assuming is water level?) but if essentially its the only thing thats stood out to me right now. I'll leave it up to someone more qualified to talk about the other details ;)

Submitted by Bread on Fri, 25/11/05 - 5:06 AM Permalink

thanks for the reply, yeah the reeds are going to be below water level but i think they should be fairly visible, giving them some randomness, is something i will do :)

as for the crane, i hadnt really thought about it when i was modelling, but i think it could traul along for junk or something like that
thanks for your thoughts!

Submitted by MoonUnit on Fri, 25/11/05 - 11:52 PM Permalink

id suggest you make sure it has a purpose, you often see things included in game worlds and scenes without purpose that really just stand out as being unesacary and can make the world/scene appear less beleivable. Allthough this is usually more common in space station themed worlds... ooh look a pipe with some green goo in it... brilliant :P

Submitted by rezn0r on Sat, 26/11/05 - 1:06 AM Permalink

Looks awesome. I want a diorama of it on my desk!

Scott.

Submitted by Bread on Sun, 27/11/05 - 5:54 AM Permalink

cool thanks guys!,

i hear you unit, and what your saying is to true :)

i might redo the crane, think about it a bit more...

Submitted by MoonUnit on Mon, 28/11/05 - 4:38 AM Permalink

ooh wow that looks really nice, keep it up