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Audio Designer for Pandemic Studios

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

Pandemic Studios Australia

Designer (Audio) - (NOTE: This position is no longer open)

Pandemic Studios is looking for people to complement their team on a new project. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch! To find out more about Pandemic Studios and other positions, please visit www.pandemicstudios.com

Do you like open world games like GTA, Mercenaries and Destroy All Humans? Do you also dig game audio? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?

Now?s your chance!

Pandemic Studios Australia is looking for Designer focusing on setting up, configuring and placing the audio for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the design team.

Skills Required:

? Ability to deal with both the configuration of and quality of audio assets
? Desire to make the best game audio in the business
? Ability to take direction and accept critical review of your work
? Passion for and broad knowledge of console games with an ability to critically analyse them
? Excellent communication skills

Responsibilities:

? Use proprietary world building, configuration files and scripting tools to place and configure audio assets ? sound effects, VO & music
? Ability to balance technical, performance and quality issues for all sound assets
? Work and contribute in an open design environment ? we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
? Work within and communicate with a large team ? you?ll be working with designers, audio programmers and audio asset creators to pull the auditory experience together into a cool in-game soundscape.

Posted by souri on
Forum

Pandemic Studios Australia

Designer (Audio) - (NOTE: This position is no longer open)

Pandemic Studios is looking for people to complement their team on a new project. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we?ll be in touch! To find out more about Pandemic Studios and other positions, please visit www.pandemicstudios.com

Do you like open world games like GTA, Mercenaries and Destroy All Humans? Do you also dig game audio? Want to work on cool, original titles that are AAA quality? Want to work for a company that has a history of producing hit games?

Now?s your chance!

Pandemic Studios Australia is looking for Designer focusing on setting up, configuring and placing the audio for our next game. We plan on outdoing our UK and US chart topper Destroy All Humans! ? and you can be a part of the design team.

Skills Required:

? Ability to deal with both the configuration of and quality of audio assets
? Desire to make the best game audio in the business
? Ability to take direction and accept critical review of your work
? Passion for and broad knowledge of console games with an ability to critically analyse them
? Excellent communication skills

Responsibilities:

? Use proprietary world building, configuration files and scripting tools to place and configure audio assets ? sound effects, VO & music
? Ability to balance technical, performance and quality issues for all sound assets
? Work and contribute in an open design environment ? we want designers that contribute to all areas of the game design not trained monkeys that sit in a corner
? Work within and communicate with a large team ? you?ll be working with designers, audio programmers and audio asset creators to pull the auditory experience together into a cool in-game soundscape.